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Mecha City Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #28 | 3.346 | 3.346 |
Fun Factor | #48 | 3.000 | 3.000 |
Overall | #55 | 3.000 | 3.000 |
Visuals | #58 | 3.192 | 3.192 |
Originality | #73 | 2.923 | 2.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Mauro Rilla and Ramsey Johnson (Music and Sound)
Did you use any third party assets, if yes what assets did you use?
No, I created them from my graphics with Stable Diffusion (img2img) + Krita + Unity (Rigging and animations)
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Really great job on the audio. The little easter egg at the main menu freaked me out at first cause I didnt know how I triggered it, but I found out and thought it was really funny.
Pretty interesting story as well. I will say that I feel that the art direction feels a bit all over the place. What I mean is that you are fighting in stylized mechs, but in a somewhat realistic world. I understand that AI can be tricky but that was the only thing that I first noticed.
Game plays great and very interesting to learn about these games more!
Great job!
Thanks for playing, I used this gamejam to learn Stable Diffusion software and I learn a lot. I am already working to renew the app with normalized graphics and a better AI.
I love that you used AI for the art and story, it mostly worked really well. I would have preferred a more balanced pilot roster and not just have them all appear female. Taras mech (the yellow one) was climbing up on me a lot and the people sliding left to right looked out of place with the scene background. I also found that I only really needed Z in battles, it was enough to win each round, would have liked to have had reasons to use the other buttons, the sounds were good and my frame rates were super smooth. Great work and if you can iron our a few bugs it will be really fun to play!
Thanks for playing. The yellow one was made in the last minues and the result is quite bad. I have to polish the AI a lot. I am already working on it.
Yeah I feel you, we has some last minute stuff in our that could I go back, I'd probably have just left it out. Glad to hear you are working on it, a tonne of potential there!