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Mecha City Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #28 | 3.346 | 3.346 |
Fun Factor | #48 | 3.000 | 3.000 |
Overall | #55 | 3.000 | 3.000 |
Visuals | #58 | 3.192 | 3.192 |
Originality | #73 | 2.923 | 2.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Mauro Rilla and Ramsey Johnson (Music and Sound)
Did you use any third party assets, if yes what assets did you use?
No, I created them from my graphics with Stable Diffusion (img2img) + Krita + Unity (Rigging and animations)
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Great visuals and some pretty funny moments with the voice acting. I liked the idea of having a series of characters and minigames to play in.
Wish you could play as different characters but I understand why that may be time consuming for a jam. The punching was kinda broken tho when spammed.
Fun game overall, great job!
Thanks for playing. I made an .exe version improving the punching (slowing it down).
Presentation wise, this game is great. But when you get into the actual gameplay it can feel a bit button mash-ey. Overall it's a pretty solid game.
Thanks for playing. I will work to improve the gameplay.
Art was really strong and the intro was super interesting, I ran into a bug fighting yellow blitz where she would just walk and stand on my character and by doing a jump kick i was able to send her completely off screen. Other than that walking at the bot and spamming Z beat all of them. Still fun though and the polish on the art and setup was definitely there! I think another pass at the AI and you got a good start :)
Thanks for playing. I wrote the code of Yellow Bliz 20 minutes before deadline . About the spamming Z I already release a post jam .exe that slow down the punching..
I mean, I could just spam punch and demolish everything. But the mechs looks good, nice use of AI art too!
Thanks for playing. In the last .exe the spam punch is not so fast. Ai art is used to have a quick image but all rigging and animation and effects are done in unity. (manually).
I don't want to be that guy but didn't Luke say that AI art was only supposed to be used as reference and not for assets?
I don't think IA move for her own.. and I don't see antghing about in the rules.
I sent a message over on discord
Interesting game, the enemies are very easy to defeat and for some reason the punching bag seemed to just freeze in place.
it's a little strange that the enemy keeps standing on top of me, and when i jump i keep bouncing them up. i do like the overall polish of the game
Thank for playing. I think that the enemies are scared of you (the AI needs a lot of improvement) .. but sometimes it's work.
Pretty cool idea, only problem was that the ai implementation was quite clunky, and i found that i could just spam x to win every fight. sounds were nice, and the game was pretty fun!
Thanks for playing.. I did an update .exe postjam that slow down a little bit the punching to avoid spamming.. but still there is a lot of work to do in AI.. It was my first combat game and I learn a lot from it.
I'll be blunt that there's a ton of issues here. Enemy AI is borderline non-existent, the game is sort of broken in half just by kicking once and punching over and over, the training mode is... kind of pointless *and* broken on a mechanical level? That and while I get using AI art to hit the deadline, almost none of the art comes together in a pleasing way. Plus, the hover-over audio for the main character is... a little weird, if I'm being blunt?
I'm being harsh, but it's cause the idea of a mech-based fighting game is an absolutely wonderful idea; I just think with a bit more time in the oven, there could be something really nice here.
Thanks for playing and for your suggestion. I really appreciate when people tell me how think really are.. About punching I made a little change in the post-jam to make it slower. The AI is not the best (I know) but still work a little bit. During the jam I was learning Stable Diffusion( installed locally) and that why some art is not the best.. but next time I will improve myself.
It's a little clunky (for some reason the enemies would often end up standing on top of me!), but very cool to see a fighter in the jam and the presentation here is top notch!
Thanks for playing. The AI is quite bad but I did something quick to make it playable. I was enjoying more creating the context of the game that the game himself.
I like how straightforward the fighting was, but it was a bit too easy to just kick back down everyone the second they got back up. Jumping on everyone's heads was my personal favorite move to pull.
While individual pieces of the aesthetic look nice, it doesn't quite coalesce into a consistent look (some elements are cartoony, others are realistic, etc.). Still, it's impressive how well everything fluidly animates and how functional it all still is!
Thanks for playing. The head is an issue that I should solve in future version. About graphics.. you are right .. I am thinking to change the girl to manga style. Let's say that now the game is like powerrangers (Cool guys and mechas are puppets.
Overall it was pretty fun, the mechanics felt a bit clunky at times, but with all that you implemented including ai I am very surprised! The sound effects were really fun, I liked how the names of the mechs were mentioned, reminded me of Hydro Thunder!
With some more polish I think it could be up there! great job!
Thanks for playing. There is a lot to do , I was quick to have something playable.
Fun concept and I got a good chuckle out of the intro story, humanity on the brink of collapse but everyone would rather watch giant mech fights is on point! With some balance tuning and bug fixing could be a fun fighter.
Thanks for playing. The question is: Mankind, will they learn from their mistakes sooner or later?
Pretty cool concept. The mech art and world building stood out to me in the discord pages and it was cool to see the finished project. The AI was a bit buggy, and spamming the punch is a quick way to decimate the opponent, but with some minor changes I could see it being a very challenging and fun game! Everything looks great, and the voice acting was a cool touch.
What software did you use for the mechs and backgrounds?
Thanks for playing, didn't have enought time ot make a serious Ai. For graphics I used stable diffusion (locally) with netcontrol to improve my graphics, then I make into pieces with Krita and then rig and animate with unity .
Understandable, haha, 2 weeks goes by pretty quickly. I feel better knowing you used SD, those backgrounds would have taken me weeks to paint :'D Krita + Unity is something I've never tried, but it looks great! One of my friends was trying to get me into using Spine, but it's a very similar look.
Fun fighter game with simple controls. Like most fighter games I just bash away till I win or lose but I actually found a little strategy in this one xD. I'm guessing you used AI generated art for the characters? If so it's worked well for making the game feel more fleshed out in such a small amount of time. Good work =D. - Davblahblah
Thanks for playing. I used Stable Diffusion (installed locally) with netcontrol to make quick made graphics in nice ones , then I process all of them in Krita and animate with rigging and animation in unity.
It's a nice technic. Great gob with it =D.
Great game! I really like the visuals, and didn't expect the game to be voiced as well, that took me by surprise.
I had a great time with it as well, punching my opponents real fast feels so satisfying.
Thanks.
Nice Submission, the Visuals are great and it looks like a game.
I think its a little bit to easy and im missing attack combinations. But for the amount of Time this is a great Job and the Result is good.
The Movement could be a little bit more polished.
Overall a good and also fun experience to play.
Good Work keep it up!
Thanks for playing and for your suggestions.
Great visuals and audio! (But arenas are a bit tooo dark) That intro made my day. Ava is cuty :3 . BTW the punching bag physics does not work (in chrome browser). Seems like problems with gravity or ForceMode
Thanks for playing, the punchball was a trick to avoid making another mecha in few days.. I will improve it.
Wow this is one hell of an entry :o
The presentation alone especially with that intro was super awesome, and i did not expect the game to be voiced, The setting is also incredibly cool, the mech designs are amazing, and i like how you had each one have a name along with their respective pilot.
The humor also feels spot on, as it pairs quite well with the stylized yet photorealistic pilot portraits that have that slight uncanny-ness to them, buit in a charming, Mortal Kombat sprites kinda way XD
The only small issue that got me a bit confused at first is the selection screen, i thought this was a character select, chose one and got on a training screen, then when i chose another i understood that you were in fact chosing your opponent instead.
Despite this initial setback it was tons of fun once the fight starts, and i like how fast you can do combos with the punches and kicks, this really got me curious for a proper character select to try out playable versions of the other mechs.
Overall great job, i had quite some fun playing this :)
Thanks for playing, I wanted to move all the Mechas but was too much work for few days.
No worries perfectly understandable that you couldn’t make so much playable characters in such little time,
i was just a bit confused at first cause i didn’t expect the selection to be for the opponent, yet it didn’t detract me from trying all there was available cause i fought all the mechs just to see the different locations XD
Super impressive piece of work for the time frame. Great art, audio, and good sense of humor :)
Thank you so much. There are still many bugs. But doing the jam was fun.