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A jam submission

ElemechView game page

A mecha samurai that use elemental powers to fight gods.
Submitted by Eletech — 18 seconds before the deadline
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Elemech's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#673.0313.500
Fun Factor#991.8762.167
Originality#992.3092.667
Overall#1062.0212.333
Audio#1220.8661.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Kotarou: Code and UI. Hexopus: Model and animating.

Did you use any third party assets, if yes what assets did you use?
Font: https://opengameart.org/content/font-kenvector-future-2-modified

Did you choose from one (or more) of the optional secondary themes?
Wizardry

Does your game contain 18+ content (Nudity, Gore, Language)?
No.

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Comments

Submitted(+1)

I think this wasn't fully working for me, I got to an intro scene where I could move the camera, and it prompted to click, but clicking did nothing. 

Submitted(+1)

Looks great so far especially in the voxel style. I just had to stare for a while admiring the intro screens.

One thing I noticed is the camera movement by default was very sensitive, I don't think I checked whether it was possible to adjust it but it was something I had to get use to while I was playing.

Great work though!

Host(+1)

The lighting in the initial sequences were very impressive! I just thought it was a pre-rendered loading screen image until I moved the mouse.

Submitted(+1)

I know the game itself isn't finished, but there's so much here I genuinely enjoy. The overall feel of the basic movement and jumping feels spot on, the the overall look of the game (yknow, very voxel heavy) is really wonderful to look at. The monster design is fun, and there's a lot going on with the style of the game as a whole. 

My real issue comes down to some issues with combat; namely, the basic attacks are agonizingly slow, to the point of defining the entire feel of the game over the movement tech available to the player. A lot of the game as is relies on hoping these slow, *slow* animations connect, and against bosses like the squid-guy, it's just hopeless. Making the animations snappier would be a start, as would adjusting hitboxes for attacks from both the bosses and the player, but there's definitely something good here. Nice job! 

Submitted(+1)

I like the idea and the visuals. I notice that the camera was moving to much under the player maybe you should stop it before because after it was hard to put it back, specially when you were fighting with boss.

I hope you will polish it , it is a really good start.

Submitted(+1)

Awesome visuals. I really like the story set up at the start and the interactive scenes. It would be cool to look all the way around though. I did get stuck in the boss but managed to take them out xD. I really liked the way the character fights. Sword combat is always great.

Developer

Thank you. We have a lot of new things to add in the future and fix the bosses.