I really enjoyed the core movement mechanic and think it has a lot of potential. I would have liked to have some SFX on the enemies when they die rather than just disappearing. A really good team effort and the end was interesting too thanks!
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Mech: Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #35 | 3.364 | 3.364 |
Originality | #36 | 3.455 | 3.455 |
Fun Factor | #45 | 3.091 | 3.091 |
Audio | #50 | 3.000 | 3.000 |
Visuals | #60 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
Team
Did you use any third party assets, if yes what assets did you use?
Yes - Some audio
Did you choose from one (or more) of the optional secondary themes?
those who control the machine
Does your game contain 18+ content (Nudity, Gore, Language)?
No
Comments
You know if you ask me I would add more explosions to the game. And especially to bounced missiles to make areal damage to those aliens. And BTW you have Right mouse button and Left mouse button swapped in the controls description.
i liked the way it was balanced where you take damage and protect the city, but not too much damage or you kill it entirely lol. it was awkward aiming at first, but i easily got used to it!
I liked it! I do wish that aiming was independent of movement, however, since putting the two together can make it difficult to dodge an attack since you generally have to move to where the enemy is shooting in order to shoot them back. The aesthetic and concept also had some nice punch to them!
Nice concept, I liked the limitation of moving the character, the shield and bouncing back rockets felt satisfying and was fun. It could have been fun to expand a bit on the escaping citizens, maybe helicopters that take citizens out for bonus score and some enemy variety
I like the shielding mechanic, adds more tension to the game. Also the pilot portrait at the bottom right is a really nice touch!
The concept of defending is ok, also you added different levels of difficulties.. it would be nice to shot in the direction of the mouse and add explosion when you kill the enemy.
Cool defender game that feels like kind of a spin on space invaders :D
To be honest the aiming system is a bit unusual and takes some getting used to, but once you get the hang of it, its really fun. I also like how the last stand aspect from the title is clearly used with the core detonation mechanic once the city is evacuated.
Visually i like the city backdrop and the rain effect, the pilot’s cam that double as a health meter is also really clever Ui design i think !
Solid entry, good job to you guys :)
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