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A jam submission

MechersView project page

a TTRPG about piloting mechs on an alien world.
Submitted by Jason Pickering (@JasonP_) — 5 hours, 52 minutes before the deadline
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Mechers's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#493.3474.000
Overall#513.1083.714
Originality#613.1083.714
Fun Factor#622.7493.286
Audio#862.0322.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Physical

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
All art is made by me.

Did you choose from one (or more) of the optional secondary themes?
None

Does your game contain 18+ content (Nudity, Gore, Language)?
None

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Comments

Submitted

This game is delightful. It stands out as a well rounded finished product created in a very short span of time. Amazing job.

Cute and easy to read TTRPG!

The rules cover a mechanism for advancing the narrative, taking actions, and the essential outcomes (progress, damage, death, etc).

The main content is the mechs, flora and fauna to encounter, and some Odin Corp landmarks.

The layout is clean and straightforward. Some unconventional decisions such as zero-margin layouts, lack of an inside cover, TOC, etc. mark this as a “web edition” not ready for print.

There are essentially 11 pages of rules, and 11 pages of content. So, the production is very balanced. In that sense, it seems best suited for a one-shot with minimal preparatory work done beforehand by the Manager. It’s not simple enough to run as a pick-up-and-play or GM-less game, and longer campaigns would require the Manager to create a lot of content.

The module-mech connection needs improvement. Some modules give numeric bonuses, others can only be used for relevant action rolls. Consistency here (all-narrative, or all-mechanical, preferably both) would improve the balance. Core modules available to all mechs shouldn’t be needlessly duplicated, and an advancement or tech tree would be really welcome to create progression.

The “narrative track” is a solid mechanic but needs some kind of twist.

Overall - well presented, excellently illustrated. Very clean and coherent package. Working purely with the content presented, a fun story about plucky Mecher bushwackers delivering cargo on the final frontier could be charted. Nice work!

Submitted(+1)

Im trying to try all games but a ttrpg is too hard for me, because of the English barrier 😓
still gonna give you 5 stars tho 😆

Submitted

Honestly really love a lot of the mech designs and module choices. I do think this is a really cool TTRPG concept especially with how easy it is to get up and go with just 2D6 and some circles for tracks. I like that is very adventure focused and more story telling and world building. I think the provided examples for the different systems are pretty great and I honestly would like to run a game of this with some friends if they were interested! Sif 11 feels very hostile and I like the general vibe.

I think the rough 50/50 success rate makes it pretty difficult but that fits the theme and I like the idea of you being able to shed off those damaged modules for new ones. I think that helps balance it out where you don't feel totally lost if your current objective causes a ton of harm to modules and wears down your passive abilities.

Developer

Thanks. I had never used clocks before but I have always liked the idea. I am not sure what you mean by 50/50 success rate though. Could you elaborate?

Submitted

I love the "corporation tone"  of the game, it reminds me of the Paranoia's computer. It's nice to see a "labour approach" and see the machines like tools for a job rather than the usual "mechas fighting aliens" (which happens as well but doesn't seem essential). The layout is really nice for the eyes.

Good job!

Developer

yeah I don’t deal with Sci-Fi much but my favorite is hitchhikers guide to the galaxy. And I wanted that like really jaunty corporate tone. My one idea that didn’t have time to add, was an AI in the mecha that was similar to Clippy meets the boss from office space. An easy way for the GM to talk to players while also being like “you have done fantastic and will receive a 3 credit bonus! A MANDATORY 3 CREDITS HAVE BEEN DEDUCTED FROM PARTYS NEXT PAY TO SHOW THEIR APPRECIATION.”