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Cardventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.560 | 4.560 |
Overall | #2 | 4.050 | 4.050 |
Design | #3 | 3.960 | 3.960 |
Metroidvania | #4 | 4.120 | 4.120 |
Enjoyment | #10 | 3.560 | 3.560 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
unity
Team/Developer
Shahar Bengad
External assets
some sound effects were taken from zapsplat.com
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Comments
What I liked
Feedback/Suggestsions
Overall, you have a really cool aesthetic and solid base of a game. I envy your creativty, congrats!
I have some psychological block against giving a perfect rating...but this certainly came close!
Your game was the first one that caught my attention. I found the aesthetic very interesting and well done. The game is visually beautiful, and the soundtrack accompanies the scenarios bringing a good ambience. However I couldn't get very far, maybe something in the wire mechanics can be improved to make the movements smoother, or something in the level design can make this mechanic better used. Anyway, congratulations on the delivery, you made a good game with a lot of potential!
I didn't compete in this jam so I can't give you a rating but I just wanted to leave a comment and say that I loved the feel of this game. Up until the point of unlocking the attack everything went really smoothly and I didn't come across any problems but after unlocking the attack I walked around for quite a while trying to figure out what it had unlocked exploration wise and couldn't find anything. I'm assuming there was a breakable wall somewhere that I didn't see. I did however notice that you can go up the zip wires by spamming jump which I think is probably unintended. I used this exploit to see how far I could get and eventually I died to a bat in the underground bit and when I respawned it wouldn't let me move at all so I had to stop playing.
I would love to see this game finished and polished. I would 100% pay money to play a finished version of this game and it inspired me to try and make some more progress on my game dev endeavours. Thanks for the experience
thank you for playing the game, the zipline part is intended and I'm sorry you've encountered a bug with the respawning. also thank you for the review.
In that case, I think it would have been good to make it so that you have to use an ascending zipline to leave the area that you get the paperclip from. That way the player is taught how to use it without needing a tutorial.
+1 that idea. I wondered around a bit, too, until I accidentally figured out that you could jump off the zips.