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Candle Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.333 | 4.333 |
Overall | #13 | 3.750 | 3.750 |
Design | #18 | 3.667 | 3.667 |
Metroidvania | #20 | 3.667 | 3.667 |
Enjoyment | #21 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
GDevelop
Team/Developer
NUTT
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Comments
Charming visuals, sound design, and story. I think this would have been a top entry for me if the controls were improved and if I didn't have to start over with 1 health every time I died.
Thank you! Yeah, it has some glaring flaws. Still learning as I go! Thanks for playing!
Wow. Just a great game. Amazing sound, fun visuals, and really creative traversal mechanics. I absolutely loved it! The only thing that I might add is I kept dying because I suck, so more forgiving checkpoints (maybe every time you got an upgrade) would be nice. Great work! You should be proud.
Thank you very much! I should definitely add more checkpoints!
Amazing game! Congrats being the first at Quality and Audio criteria's!
Game really has an amazing Quality with cool ideas, can't wait to see improvements!
Thank you for hosting the jam! I had a blast and learned a bunch of new stuff.
Nice job with this -- I played it to the end! This is a very creative game, you had lots of very cool ideas for characters, play mechanisms, enemies, and bosses. The palette is really nice and your artwork is excellent. I also really liked the music. Everything tied together thematically really nicely; above all, you did a great job creating a world.
The controls took some practice, of course, as you've heard. I would also suggest you use some checkpoints -- when I would die just prior to doing everything to get the key, it was so hard to have to start all the way over. I'm one of these people who can't let it go, though, if I like the game. :) Separately, I'd also suggest using a cover image that reflects the great in-game artwork.
At the final boss there seemed to be a collider at left to prevent the player from exiting, but several times I ended up being booted back into the screen to the left, unsure if I'd been killed or could re-enter battle. Perhaps the gravestone-plant move pushes one through the collider? I wasn't sure exactly what happened, but it didn't feel quite planned.
Anyway, lots of really nice things in this game, I hope to see future games!
Thank you so much! I appreciate that you powered through my weird control scheme and made it to the end! More checkpoints is an excellent idea, and I definitely should have add some more around the map.
Yes, I had some issues with the boss room collider and some others for that matter. Hopefully it wasn't too frustrating. Thanks again for the detailed feedback and for checking out my little game!
Very neat concept! Switching between the 2 characters is fun! Just a suggestion, make the cracks in the breakable walls a bit more noticeable. I'm bad at games so I spent 5 minutes trying to reach the coins on the platform and got stuck in the wall haha. After that I finally noticed the cracks XD. Awesome job on the game :D
Thank you! I was worried about the cracks, sorry that ended up wasting some of your time. I'll work on that! Thanks again.