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Non-Generic Metroidvania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #26 | 3.200 | 3.200 |
Design | #31 | 3.100 | 3.100 |
Overall | #36 | 2.975 | 2.975 |
Presentation | #43 | 2.900 | 2.900 |
Metroidvania | #45 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Solo Developer
External assets
I used external sprite art and music. Please refer to my game page for links to the specific asset packs.
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Comments
Looks and sounds nice. Good player mechanics, they felt nice. Enemies need work. Had them land on top of me and sit on me. Also did not like being knocked to the other side of the screen from enemies charging me. Perhaps a little knockback is fine, but not being launched off the screen. Definitely could work on this more and have a neat metroidvania platformer demo.
Thanks for your feedback! I'm glad you enjoyed the mechanics. I definitely agree that the enemies and knockback could use some more work. I'll keep this in mind for my next game!
Nice work! Knockback felt a little high, in my opinion, and the boss could maybe flash white or give some feedback when hit so I know my attacks are doing something. Nice job overall though!
Thanks for playing! I appreciate the feedback, and I absolutely agree. The boss was added fairly last minute, so I didn't get to add everything I wanted...next time!
Very solid Game, simple and on Point, the world could use a little more backtraking etc.
Thanks for playing! I agree, I definitely would have liked to add some more backtracking and depth to the map.
Just beat it, I thought it was pretty fun! I don't have any critiques that haven't been said already, nice work.
Thanks for playing, and for the comment!
I really liked the quick attacks, although the combat itself could’ve been a bit better similar to what’s already been said. The boss is a nice introductory boss.
The way the heart containers were provided worked really well for the pace of the game.
Lastly the movement was quite floaty, and would’ve loved some coyote time. Though the floaty movement did feel pretty good with the double jump.
Short game, great pacing. Had a good time playing!
Thanks for playing! I'm glad you liked the heart container placement. Absolutely agree that coyote time would have been helpful - I actually didn't even know what that was before I got some feedback, haha. Will be looking to add that next time. I appreciate the feedback!
It was a fun time. Combat felt a bit janky but losing was not frustrating thanks to the checkpoints. A bit too linear for a metroidvania but still good!
Thanks for playing! I appreciate the feedback. I definitely agree that it was a bit too linear - unfortunately, I didn't leave myself enough time to design the level in such a way that it had multiple paths. I hope I can plan my time out a bit better next time.
The variety of enemies was nice and player progression in gaining abilities was well built too. The combat was sort of confusing to me though. Sometimes my attack would push back enemies letting me combo them nicely. Other times, they'd just keep walking right at me. The unpredictable nature of how the enemies would respond to my hits made it tough for me to enjoy the combat. That aside, I do love the graphical style, sound effects, and design . Good work!
I'm glad you enjoyed it! I really appreciate the feedback. I noticed the issue with the attacks not consistently pushing back enemies, but I didn't have time to fix it before the deadline. I hope I can iron out issues like that in future games. Thanks for playing!
Very fun! I really liked the crisp and quick attack. It made the in and out fighting with the big knock backs quite exciting! Great job :D
Thank you for playing!