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(+1)

So, this game suffers from a top-down aiming bug of sorts: If you stop walking right/left, you don’t say facing in that direction, but snap up/down instead. This makes the combat a bit harder. Also, I wasn’t able to figure out how to kite enemies effectively, like, killing an enemy always hurt me too?

I like the presentation a lot, the 1-bit water ripples, the death scenes in town, the grey ladies.

I would have liked something to mix up the walking, maybe a dash, a hop, or skipping a rock? Or collecting something along the way?

I’d also add a first tip on where to find the ax (off to the left of the start), since it’s not obvious, and it gates a lot of the content.

Yeah, the combat and enemies was added in on the last day. Kinda of buggy (and half-baked) when it comes to attacking enemies; they were made way too hard an numerous too. I might release an update that addresses some of that along with a bunch of bug fixes. I've also implemented a run mechanic too which I'm curious what people think of, along with making it clearer where to get the axe -- at least once you're in the town where you get the required key; haven't figured out what to do about prompting where to go at the start yet.

Anyway, thanks for playing and leaving feedback, appreciate it!