Yeah, the combat and enemies was added in on the last day. Kinda of buggy (and half-baked) when it comes to attacking enemies; they were made way too hard an numerous too. I might release an update that addresses some of that along with a bunch of bug fixes. I've also implemented a run mechanic too which I'm curious what people think of, along with making it clearer where to get the axe -- at least once you're in the town where you get the required key; haven't figured out what to do about prompting where to go at the start yet.
Anyway, thanks for playing and leaving feedback, appreciate it!