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Andropolis Rising: Blood Revival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #47 | 1.912 | 2.286 |
Metroidvania | #53 | 1.195 | 1.429 |
Overall | #53 | 1.345 | 1.607 |
Enjoyment | #54 | 1.195 | 1.429 |
Design | #57 | 1.076 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
PlayBuffer C++ 2D Game Engine
Team/Developer
Team Sushi Bishi
External assets
FMOD Audio Engine
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Comments
I like the graphics and music. The background is especially pretty. The player controller felt odd to me. In addition to what folks have already said, I felt the animation of running didn't match with the speed. I felt like with a run cycle that energetic I should be moving much faster than I was.
I tried it twice because I ran into dead ends. On my second playthrough the audio worked fine. I liked that each area had different audio and that it changed as I lost health. On my first playthrough I think something went wrong with the audio triggers because I ended up listening to multiple tracks at once.
That's very useful feedback thank you :) I wasn't aware of the audio stuff - thought I'd fixed it haha! As you can probably tell was quite unfinished, but really appreciate you playing :D
Windows always complains about .exes to me so I'm always used to overlook that.
I presume this is a demo because there are only dead ends as far as I was able to explore. Nice graphics on the character and the background, the tiles look rather weird though. The gameplay should also be refined - moving was kinda floaty, the knockback was too strong and the attack was too short and couldn't be performed midair so I always took a lot of damage from the enemies. Despite that I never died because the health didn't seem to work. At the beginning where you fall down I could also push myself against the wall which stopped me from falling.
Hope this helps you to improve the gameplay!
That's great feedback and will certainly help, thank you! Definitely a demo at this stage :)
For others: I had no problems starting the game. A popup did occur asking for access but I didn't even notice it until I was already mid-game.
The art is really cool, I like the character art, the background, the music a lot!
The character feels very strange to control, I can't tell if it's just lagging on my computer or what but moving feels very slow and stuttery? There's also a really extreme jump buffer, where if you hit jump at any point after doing your double jump you'll jump as soon as you land, and it can be a little confusing if you don't work that out.
The health bar seems completely broken, I never died despite my healthbar depleting. At some point I fell down a pit and couldn't leave...
Also hitting enter changes the color of the background, I'm not sure what's up with that, if it's an intentional mechanic that has to do with the lore (cool lore btw) or what
I also recommend showing the player that Ctrl = attack in the game, as reading the itch page is less common, especially for jam raters who are mostly paying attention to this here submission page
Stylish game though!
Really helpful feedback, thanks :) The level didn't end up getting finished sadly, and the Enter changing the backgrounds thing was just a debug feature we forgot to take out haha!
I installed successfully, no virus complains. It just requests network access but it's ok to not allow it.
As for gameplay, I stuck on the bottom floor unable to jump on any platform to lift up.
Cheers, yep sorry about that - we definitely didn't leave enough time to finish our level!
Unfortunately, this project is being detected as being infected with a virus. I will wait for others' confirmation that it's safe before I give it any exceptions
Oh no! Are you able to give any more details about the virus message?
It was ostensibly infected with something, I don't remember what it was, but I ran the executable again to see if I can get the quarantine message again and the game ran without issues or needing an exception, so I am not sure what my antivirus detected that first time. It might have just been a false positive.
Oh weird! What antivirus were you using? I might try and recreate the issue myself and see if I can fix it - don't want people worrying about viruses or anything :)
Is it the Windows Defender firewall message by any chance? If so you can safely deny the program access to any networks - as far as I know the engine doesn't use any network features anyway so am not sure why this would come up!