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Botroidvania's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #50 | 1.273 | 1.800 |
Enjoyment | #53 | 1.273 | 1.800 |
Presentation | #53 | 1.697 | 2.400 |
Overall | #54 | 1.344 | 1.900 |
Design | #55 | 1.131 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unreal engine 5.0.2
Team/Developer
Kingpoki
External assets
materials from ambientcg, trees from elegantcros's retro psx nature pack
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Comments
A mini map was really appreciated as I was not able to distinguish between places, which look very similar
best of luck for your future games!
Shooting and movement felt good. It was difficult to know where I was - a minimap or more variety in location appearances would really help. I appreciated the ability-gated progression, but it would have been nice to see the challenge sooner. For example, the stones to jump across after getting the dash ability were great, but it would have made me feel more smarter to see the stones earlier and not be able to traverse them. Then after getting the powerup I could have a realization, return to jump across the stones, and feel a greater sense of accomplishment.
Love the low-poly 3d look
Thank you for playing :D. Im aware of the not knowing where you are problem, was a little tight on time. Good idea with the seeing the stones earlier ill take that in to account if i update the game.
Feels like a basic first person shooter. Shooter mechanics are implemented well. However monotoneous environment makes it hard to know where I am in the world. Also, I found some powerups but didn't find any use of it. UI is absent except tiny health indicator that is hard to even notice.
Sounds also can greatly improve immersivity.
Ye, im aware of those problems it turned out that i didnt have as much time as i thought to work on it. Thank you for playing