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A jam submission

ProcGen3DMV0.1aView game page

Submitted by Arowx (@arowx) — 9 hours, 48 minutes before the deadline
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ProcGen3DMV0.1a's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#691.6041.714
Metroidvania#741.4701.571
Sensory#771.6041.714
Overall#781.4371.536
Enjoyment#841.0691.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Arowx

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Comments

Submitted(+1)

Unfortunately it was very hard for me to control character with x axis inversed, also all was happening super fast from the start, so it was hard for me to play longer, becuase i was dying all the time :D When you update those controls it can be good title!

Submitted

I was having a very hard time with the controls. Were they supposed to be messed up on purpose?

Developer (1 edit)

Thanks for the feedback.  No although they do allow the camera to flip/over, and for some reason when the app starts they get offset.  I could fix these two bugs, would that help?

Submitted

Yes I think having solid controls in the game will be a massive improvement as it was tough to play if right goes left and left goes right and so on. :)

Developer

Thanks for the feedback the Upload is locked at the moment so I can't add the bug fix at the moment.

HostSubmitted(+1)

Hmm I actually had only one room to navigate with two ennemies, I'm not sure I got the procgen part of it. The controls were weird, moving the mouse up would lower my fov, a setting to put it the other way around would have been good. I also wasn't noticeably shooting at enemies? The game did not have performance issues for me however. I definitely encourage the procgen x metroidvania innovation, so I'd be looking forward to a continuity of this project.

Developer (1 edit)

Good point the procgen algorithm uses the level number as a seed, I should really use a random offset.

Minor update so each run should now build a random level.

Submitted(+1)

The concept is interesting, however I was not able to move properly, the camera and the main character move too fast. I did not have any lags. I would suggest to don't start straight in front of the enemies, but give some room for the player to familiarize with with the controls. I look forward to see how it develops. 

Developer

Please provide feedback, e.g. how did it play for your hardware (specs). What does it need to improve?