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Psychepath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Execution | #18 | 3.375 | 3.375 |
Enjoyment | #22 | 3.219 | 3.219 |
Overall | #22 | 3.289 | 3.289 |
Metroidvania | #26 | 3.219 | 3.219 |
Sensory | #27 | 3.344 | 3.344 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
The Team: Alex Avard - Lead Writer Göksel Serkan Oğuz (gsogaming) - Game Designer, Gameplay Programmer, Enemy Designer, Level Designer & Artist, UI Designer & Artis Helio Game - Designer Josy Aokuro - Voice Actress(Aphrodite) Nicole Shara - Voice Actress(Psyche) Ralph Duke - Voice Actor(Eros/Ares) TurtleBox - Music Artist Vittorio Mennella - Game developer
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Comments
The game won't start. I downloaded it through the Itch launcher. Image of error
can gou pls try it without the itch.io downloader please? it should work that way.
It works that way, yes. Nice game
Nice entry! I'm sad but at some point in the late game, my attacks would stop dealing damage :( Maybe I'll try again later.
Combat feels alright, pacing is good. I just feel like bosses could have a bit more telegraphed attacks. Having voicelines in a jam game is unusual and they're pretty good! Nice job overall ^^
Hey Ysendrin, thank you for playing the game and taking the time to give feedback. About attack not registering. I'm aware of it, we are planning to fix that after the jam is finished. Glad you enjoyed the game.
Cool game, the art and music was great. Combat felt good too, slow enough to have weight but fast paced enough to be hectic. The story was nice too, bigger than I expected and voice actors too! Really nice job
The setup and intro of the game really makes it feel massive! Also good use of combining different art assets. Here's a recording when I tried it at timestamp 10:03
Man your struggle against archers are real :D. Thank you for the feedback <3
Its great you used voice acting, unusual thing in game jams! I must say the combat feels really nice, i like the speed of jump, attack, dash all feels well for me, attacking enemies also can be felt by player which makes game really enjoyable. Also main character animations looks and feels great! One thing i think could be considered in future updates are to use more unified graphic style, because when you leave the first tutorial like level, the assets beging to differ to much for me ;) Overall really good entry, congratz!
Thanks a lot for the feedback. I'm glad you liked it. We tried the best to create a game that we also like playing. The feel-wise I mean. Thanks a lot for the feedback <3.
Let me just say, if your intention was to create a game that made you feel trapped in an abusive romantic relationship, A-GODDAMN-STAR!!! Cuz man this game had bugs. Bugs up the butt.
And yet... I just couldn't quit it. Maybe it's the great visual assets you used. Maybe it's the fact you made the main villain such a creep that needed teaching a lesson. Maybe it's just that hitting things and bouncing off their heads was fun. I persisted.
Now, the specifics! Lemme see...
I have footage that I need to edit quite a bit I'll let you know when I upload it. May it bring you as much joy and pain as your game brought me!
Hahaha I loved reading your feedback. Thanks a lot for taking the time to write all these things. I absolutely agree with every single aspect that you have said. The game indeed has a lot of bugs. Sorry for the inconvenience :)
- The saving system works the best with downloaded version but yeah it does mess up from time to time. Once the Jam is ended (as we can't edit the submission at the moment) we will have that sorted out :)
- Lol Nightmare was a "nightmare" for us developers too. It just did random stuff (even though coding wise she has the least amount of programming)
- The bug with Aphrodite's lances is actually fixed at the moment, but again I'll have to wait till the jam is over.
- About not being able to hit. That's a bug we are aware and working on. Does it get fixed when you dash? Well I didn't know :D
- The pit in the castle is Vanvick's responsibility :D. Nah, just kidding. We'll get back to it.
- About dash recharging, well, we would add some indication about abilities but we simply didn't have time :(
- The voice over is amazing I agree. The people who did it are mega amazing. I'm positively shocked myself. Balancing-wise, thank you for bringing it. Hopefully we'll get to it :)
- Golden platform must be me not cleaning the tiles good enough^^. Thank you for pointing out. Apologies^^
Again, I appreciate the fact that you took all your time to point out all these things. It's like a list of bugs that we need to have to sort out. You are great. About your relationship with the game. It's a love story. Sometimes it's rough, sometimes it's tender :D
Thar she blows: MM21 Psychepath by You Guys
Thank you for your feedback, it is greatly appreciated! I guess my voicing of Eros did what was intended then! It was designed to make you absolutely loathe him. Our write and the whole team did a great job on this project with the time we had. Onward and upward!
The voice acting feels like such a unique thing in this jam, it's really well done as well!
I'm also a sucker for Greek mythology so great job to the writer for doing it justice!
Great teamwork and great jam submission overall.
Thank you very much for the detailed feedback. We loved making it too^^
Very cool to see the voice acting! Great use of art assets combined together, with only some minor inconsistencies.
The combat felt quite good. The long invulnerability duration after hitting the enemies was awkward at first, but could be adapted to. Nice job on the AI for the enemies and the first boss, felt like I was fighting actual enemies instead of just mindless zombies! Being able to jump on enemies was cool.
I scrolled through the comments and didn't see any mention of this, maybe it only happened to me somehow through some bug? After beating Aphrodite and getting the double jump, I used the statue to return, and then got up to Nightmare. However, after the first death to Nightmare, I lost my double jump ability. I got back up to Nightmare one more time without the double jump out of stubbornness, but after that I had to move on. I'll be watching for updates to the game after the jam so I can give it another try!
Hey mate, thanks a lot for the thorough feedback. We tried our best to balance the combat but we actually didn't have enough time. We had bugs at the last 20-30 mins before we actually released it. Had to get up in the middle of the night to double check everything :D. The nightmare and the bugs are actually somewhat consistent and we are looking into it. The name is not just nightmare for the players but for us as well haha. After the jam is ended, I believe it will have been resolved. Again, thanks a lot for the feedback^^
Understandable! Haha, how fitting for "nightmare." Thanks for the game!
The gameplay itself is very good, the music matches the theme very well. This game, so far the ones I've played, is the only one that has voices dubbing the story, that's really cool. I don't think I've played even half the game, I'm not sure, but I'll definitely come back. Great job!
Thank you very much for the feedback. Definitely come back. There are more bosses to kill :D
Thank you for enjoying the Muisic, you can check out the full OST I wrote here - https://soundcloud.com/theturtlebox/sets/psychepath-ost
Really interesting story, I like the spin on this classic myth - always thought it was creepy!
It was interesting, wasn't it? I myself didn't even know the story but Alex put a great spin on it. Thank you for taking the time to give the feedback
voice notes and pixel art are really nice . Great efforts <3
thank you <3
I really enjoyed the uniqueness of the boss fights and the combat system overall. This seems like it may be an extension of a udemy course? Never the less, looks and feels great good job! I really enjoyed how I can jump on the enemies to hurt them, made getting past those archers a breeze :D
Thank you for playing. Some of the codes (player movement, game manager) is actually from the other project in my channel. That one is also a metroidvania. However, all the enemies and bosses and level design are made from scratch. Archers are inspired by the ones from Dead Cells but I think my archers are 2X more annoying 😁. Glad you enjoyed the game 😊
ngl i really enjoyed the voice acting... though the different artstyles for the assets are very jarring to see put together
Thank you very much for playing it. Yeah, they are all free assets put together. Just went with how I felt good, and it somewhat turned out good, I guess?^^
As one of the voice actors, thank you so much. We had a great team for this project!
Good golly, voice acting (in a game jam entry!) always blows me away. Great work there.
Some of the art was super cool, especially the backgrounds and the player character. I also loved all the little things that would move around in the backgrounds, great details. But sometimes it seemed to lack some cohesion. For example, Hephaestus seemed weirdly huge and had an outline...?
The story and world really draws you in because you've done a good job building it. I don't know that the big exposition dump from Hephaestus is totally necessary, but it's not terrible. The writing is pretty good!
Overall, this is shockingly fleshed out. Could just use some polish and refining. Excellent entry!
Thank you very much for the kind words. About Hepha, I went around, looked for some sprites (All the assets are free assets), and couldn't find anything. Then I just tried some random AI pixel art for it and initially it was actually just a placeholder. But as you can see we never had time to work on it. So there you go Hepha :D. Again, Thank you for playing it and I'm glad you liked it. About the Voice Actors, we are all positively shocked ourselves too :D
Ah, I'd somehow missed the asset list on the game page. Yes, it can be quite difficult to find free assets that feel cohesive and still align to your vision of a world and story!
Voice acting was really nice. Art direction was pretty strong but inconsistent style/pixel size through me off, and the nightmare boss was a little confusing. Overall a very solid and polished metroidvania.
Glad you liked it and thank you for playing it. Yeah, Nightmare does that to us as well :D
Woah voice acting! Overall the art was very good, but a bit inconsistent. Very cool boss fights too!
Thank you very much for playing it. Each time I play it myself, I say the exact same thing too. "Wow to the Voice actors" ^^
Nice game the controls felt really nice to play with. I thought the spear ability was a really unique and cool one. I was however able to scale invisible walls and jump out of bounds with it but honestly that was part of the reason I liked that ability so much 🤣
Hahaha Well done. You beat the true boss. The game itself. Thanks for the kind words. I'm glad you enjoyed the game.
Thanks a lot. Glad you liked it^^
Sick pixel art and voice lines, i liked the combat and boss fighting! Especially how skeletons follow you between platforms if they can (I tried implementing that with my game enemies as well) rather than just moving forward and backward as soon as you escape like enemies usually do!
Glad you liked it. Yeah I always have this thought that no enemy should be just idle around and do nothing. They all should somehow pose a threat. Not that much sure about our ghosts though. Well, they get invisible :D
Incredible work on visuals and music. Love the vibe of this game because eveything matching well. Was pleasure to play!
Thank you very much for the kind words^^ Glad you liked it.