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A jam submission

Lost in the MirrorView game page

Very short 2D-Metroidvania game made in less than 24 hours for a game jam.
Submitted by NinthNei — 21 days, 11 hours before the deadline
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Lost in the Mirror's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#402.8983.286
Execution#542.2682.571
Overall#602.1732.464
Enjoyment#731.8902.143
Metroidvania#741.6381.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Pixel Game Engine

Team/Developer
Just a-meee, NinthNei

External assets
iClone, Ovani Sound, CoolText

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Comments

Submitted

The game has great concept . . . . And it have great  potential and the UI I like it ..

Submitted

When I first started a new game I received the following error:

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object obj_game_dialogue:

DoAdd :1: undefined value

at gml_Script_game_draw_dialogue

############################################################################################

gml_Script_game_draw_dialogue (line -1)

gml_Object_obj_game_dialogue_Draw_73


On my second try, I noticed that the stereo sounds is wrong. Left sounds come from the right and vice versa.

The aesthatics are nice. And it has a kind of spooky, Silent Hill vibe.

How did you manage to pull that much content off in only 8 days? You even have translations.

OK, so I think this game had potential....the controllers were very strange though. I had to do something with keyboard and other things with game pad. It wasn't universal on the controls....

While kicking things was cool, it was a little stale the more I went along....Not sure if I made it far enough to discover more abilities, but having like a kick and punch at beginning would have felt better in my opinion.

I like the concept, like a introspective psychological narrative? Kind of crime- drama, mystery maybe?

Here one pose on the chair made me think she was holding a baby child though, then I realized it was just an awkward position.

3/5

I think there was a lot of dynamics they just weren't executed well with controls

Submitted

good game, but I think it lacks dynamics