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A jam submission

COLORS demoView game page

find and return colors from the abyss
Submitted by cats never cry — 5 days, 13 hours before the deadline
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Play colors

COLORS demo's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#303.0713.071
Overall#372.7682.768
Metroidvania#382.7862.786
Execution#412.6432.643
Enjoyment#452.5712.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
unity

Team/Developer
solo

External assets
grass and sounds

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Comments

Submitted(+1)

Hooray for hand-drawn art and animation! I want to describe my experience so that it will hopefully give you some insight for how the game could be improved. After a bit of trial and error I found the brush. Then I headed down and couldn't get past the wall that spits at you. No matter how much I hit it it didn't seem to do anything. Not sure what I was missing. It seemed like I needed to defeat it somehow because there was no way to jump out of that hole, though with no feedback I wasn't sure if my attacks were doing any good. In any case, this is an intriguing game! Keep up the good work.

Developer

Thanks for playing!!! to get past this wall you need to shoot it very quickly, about 50 times. Try again.

Submitted(+1)

What an excellent art style! I hope this gets worked on more because I'd love to see the full game one day. My favorite part were the red doors :)

Developer(+1)

Thanks for playing!!! I thought for a long time about what style to choose for the game and decided to take a mixture of OMORI and the video for the song TAKE ON ME. I will be working on the game, keep an eye on my development diary!!

(+1)

I really enjoyed the contrast, fish-eyed kids drawing aesthetic that you created. I am really interested how you created that fish-eye globe view? Not sure if there was a way to engage the creatures in the game or if your just supposed to avoid them. I like the creative aspect only played for about 10 minutes, wondering if that story build.  I may come back to this and check it out further.

I rated this about 3.8 for style points.

Please check out/rate Chick-Magnet it was unfinished project as of now.

The WebGL is a little more polished but also not as smooth as the PC download.

Developer

Thanks for playing!!! The fisheye effect was created using Unity post-processing. I'll try to make a full version of the game, keep an eye on the developer diary!

Submitted(+1)

The style of this game is really cool, the hard drawn art, the piano, and the prospective is really neat.  It seems really hard to get by enemies at the beginning.  I was pressing Z but I don't think I could shoot yet, but I also couldn't really jump over them.  Would love to see this worked on more!

Developer

Thanks for playing, there you can go through the top, to get through, try to jump over the slime. To start shooting, find the brush, then you can shoot.

Submitted(+1)

This is really a good game! I like everything about it, the hand drawn style is great! Also I like the light "fish eye" effect. Great job!!!

Submitted

agree that the handrawn style is really cool

Developer

thanks)

Submitted(+1)

LOVE the hand drawn game. But i did not manage to color anything yet ahaha

Submitted

I really love the hand-drawn art. It makes this game stand out. Very good job

Developer(+1)

Thanks)