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Echoed Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 3.753 | 4.333 |
Execution | #3 | 3.464 | 4.000 |
Overall | #5 | 3.356 | 3.875 |
Sensory | #6 | 3.320 | 3.833 |
Metroidvania | #9 | 2.887 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
ShadowHawkDragon
Engine
GameMaker
External assets
Public Domain (CC0) sound effects and music from freesound.org and freepd.com
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Comments
This game is very polished for a game jam. I like the vectorized aesthetics a lot! I enjoyed the feeling of progression and the map design. At the end, I felt like it needed another level to explore the game design possibilities of the movement; which just means it was a great jam game that could and should be expanded upon.
Thanks for your feedback.
Yes, due to time constraints I had to compress things heavily. Had I not started over a week late the game could probably have been 10-15 rooms bigger. But overall I am satisfied with what made it into the game.
Very enjoyable! Love the visuals, sound, and the feedback the game gives you. The movement feels fluid and everything just makes sense after a bit of playing around. The gravity mechanic is neat though it feels like it doesn't really impact the world all too much, and it's introduced right before the game ends so it leaves me wanting more. Please expand this! It's really great. I thought it was fun enough to speedrun:
Sorry about the notifications, I don't know why it posted 3 times...
Wow, first time seeing a speed run of one of my games, pretty impressive. I honestly hadn't even thought about the speed running possibilities but I'm glad the game holds up for a fun speedrun.
As for the gravity mechanic. It ended coming into play later than planned. Part of it is how cramped the world ended up due to my time-constraints, the other part is the open nature of the game. It's actually possible to enable gravity changing even before either of the other two upgrades as you only need 2 crystals. The jump up to the 'lighthouse' (as I call it) can be done without double jump via a carefully aimed dash through the two orbs lined up diagonally. Though going straight for double jump does seem like it'd be the faster route due to setting you up for a clean sweep of the jewels.
really cute game , the art and visuals are beautifuls
Really cool sound's. The gameplay is challenging but engaging. The game mechanics are polished to perfection. Good job!