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Journey Beneath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #14 | 2.200 | 2.200 |
Sensory | #19 | 2.000 | 2.000 |
Overall | #20 | 1.950 | 1.950 |
Execution | #22 | 1.800 | 1.800 |
Enjoyment | #22 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Gdevelop
Team/Developer
Jamie, Kokoku, Jeck, Kayupla
External assets
Player Character
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Comments
Really great visuals!
Thank you for having dynamic camera transitions between rooms. I've been playing Animal Well recently and the hard camera transitions between rooms that have interconnected puzzles/platforms have been rough, so this is definitely a breath of fresh air.
Design wise the game's pretty good, but please move your save points away from enemies. Even if you put them on a platform only accessible to the player. I died so many times from enemies just sitting on the save points.
Also I can definitely relate to the frustration of needing to cut the scope of the game back.
I really like the splash art on the submission page as well as the in game art
The enemies kept killing me as I entered rooms
I got super jumpscared by the end screen though
I also had the issue of passing through the walls in unexpected places which sometime locked me out and sometimes dropped me to lower levels.
I got hard locked and had to restart when walking through the gate just after double jump upgrade. Maybe add collision?