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Day Of The Hammer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 4.017 | 4.400 |
Overall | #3 | 3.104 | 3.400 |
Engagement & general | #4 | 3.286 | 3.600 |
Audio | #5 | 3.104 | 3.400 |
Graphics | #12 | 2.739 | 3.000 |
Gameplay | #13 | 2.373 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Programming: Michael Zatlin Jr. - Sound: Michael Rosen - Art: Kate Simons
Discord username
Nectar#2221
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Comments
Unpopular opinion, but I like the slowness of movement in this game. This makes it kind of a puzzle platformer with a sledgehammer-in-the-robot-junkyard theme, and I like it. But when the game starts to become more combat oriented a double-tap run ability could be welcome.
The story with cutscenes is a very good touch, and and the grumpy robots really add to the setting. Too bad gameplay is lagging behind with janky collisions and camera. Lots of potential, needs more time to be refined and developed.
I like the story setup and vibe! The music and sound effects are great. I loved the robot who wonders if "hammers aren't very good for fixing things", that made me laugh. The way the hammer charge is actually used to go back and solve previous puzzles (instead of just passing obstacles) is great.
Some areas for improvement:
Hope that doesn't feel too negative. Nice job!
Even if the player is a robot, it's way too slow to play correctly. Great intentions behind the animations but if someday you want to push it, I'll suggere to enhance them. ^^ Btw, the introduction was great, some posings were great too, and I loved the dialogues! good job!
Liked it! Nice work guys.
A very weird game, in a good way, it's fun