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A jam submission

SunWreckView game page

Submitted by StarStrum — 4 hours, 7 minutes before the deadline
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SunWreck's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#53.5003.500
Execution#63.6673.667
Visuals#64.1674.167
Overall#93.5003.500
Audio#103.1673.167
Metroidvania#143.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
StarStrum, ThatMartincho

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Comments

Submitted

Loved the overall aesthetic and arcade feel. I've also always enjoyed the "you can only see what your 'flashlight' shines on" mechanic in games and thought that was used well here. Sound design is solid, and I really liked the main menu music! And thank you for allowing the player to turn off the VHS effect, nice little accessibility setting I appreciated.

My main critiques are similar to guydoesthings's comment so I won't entirely reiterate them. As an example for what I experienced, it took me a while to figure out what holding down the left mouse button did since it doesn't seem to do anything until you encounter enemies with their HP values floating above them. I was also confused about what I now understand is a mouse symbol on the floor when you first encounter one of those enemies. I didn't figure that out until AFTER I defeated it! I thought it was a cool cryptic mural thing instead of instructions haha, I think it would've been clearer  if there was a pop-up instead of the symbol already being part of the environment.

Submitted

you can kinda sequence break in this room if you look left and move right and up

the room

my mayor problem with the game is that it isn't really clear when you get an upgrade, because the first one (the one that lets you walk through walls) felt like the game telling me a secret technique you could always do, aka like the magic inputs in SOTN, it wasn't until the throwable suns that i realized "oh shit this actually has ability gating", showing a screen when you collect a new skill like in super metroid could help a lot


also i wouldn't recommend putting music on your menu because it kinda sets the expectation that there will be music and that kinda dissapointed me, reminds me of the fact that toby fox made the undertale player sprite purposefully bad in order to lower expectations

Developer

I totally agree with you that it is kind of rough what it was supposed to be the puzzle where you needed to throw those suns to advance in the next room. And the lack of polish when you gain a new ability.

About what you said about the main menu being the only place where it plays music, I'm pretty sure that is a bug.