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Survive in Ionia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of prerequisite | #3 | 4.000 | 4.000 |
Concept | #3 | 3.952 | 3.952 |
Overall | #6 | 3.595 | 3.595 |
Controls | #10 | 3.381 | 3.381 |
Enjoyment | #10 | 3.476 | 3.476 |
Presentation | #15 | 3.619 | 3.619 |
Use of theme | #40 | 3.143 | 3.143 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute style. I like it how it resembles card games; it's good to have the automation on top of it so that players don't need to count everything etc. Anyway, for me it's hard to keep attention. The notifications are somehow annoying, and while I get it, I would... just want to see things more in action. No it's quite abstract and you can barely see what even happened.
Managed to survive for 32 days hurray! Really good & enjoyable game, The only kinda annoying thing was the new round process, where you had to click through so many messages it's a shame that there was not enough time to add some music.
The game is very visually beautiful, it’s a pity that there is no music. I was only able to survive for 6 days haha. One of the most enjoyable games in this Jam
Really nice work, and super good for only 48H. I really enjoy colony sims/resource management so this was a treat. Well done!
Awesome game for two days. Love it.
Nice and easy-to-understand game with a unique concept. However, it's noticeable that the lack of time affected the final appearance of the game.
Thanks for playing.
Yes, the lack of time has impacted all aspects of the game haha, we did not have time to implement the sound, and several mechanics were left halfway and had to be removed.
I'm really bad at resource managment and I only mangaged to survive until day 8 😅
But it looks very nice and really like the concept. Good job!
It's really a very good game. Very pleasant visual style, as well as unobtrusive and non-annoying gameplay. Very good :)
I LOVE worker placement board games, and this is done really well. My only nitpick is I wish the process between days moved a bit fasted. I think all the messages could be condensed down to one, or at least spawn a bit faster. I already know what I assigned, so it's very tedious to wait several seconds to be told again. Great job on the concept, and you really nailed the theme.
Thank you for playing. Yes, the idea was to replace all the text for a visual interface, or at least reduce all the text, but there was not enough time in the jam hehe
Probably the best submission I've played so far. Unique, challenging and polished. Nothing else to say except well done!
every time my colony collapsed, hunger spares no one.... I really don't know how not to die in this game when you have to roll a 6 to exploring. I think it's too cruel(
I really like the concept and graphics<3
The premise of the game is that in the end the colony is going to die, so you have to see how many days you can last. Anyway, we didn't have time to balance the game well, it's too easy to starve to death.
Right now the best strategy is to have 3 astronauts, 2 axes and 1 casserole. I have managed to reach day 40 with that.
Thank you very much for playing :)
I’m bad at resource management. qwq
good game!
I love the concept and the art! I also like the idea of having the list of what can I do always on screen. The prerequisite is really on point, I lasted only six days :D Good work!
The game-feel and presentation don’t really hook me, but it’s easy to tell that you have a good concept and a good foundation to build on!
Wow I am bad at this game, very pretty game though