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Pawer Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #47 | 3.742 | 3.742 |
Enjoyment | #51 | 3.355 | 3.355 |
Overall | #62 | 3.419 | 3.419 |
Concept | #73 | 3.355 | 3.355 |
interpretation of the Limitation | #77 | 3.226 | 3.226 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, Gatlink
Software used
Godot, Inkscape, Tenacity
Use of the limitation
The player has to put energy into a robot to make it overload, but by doing so the robot becomes more chaotic in its behavior.
Cookies eaten
Around 3 I think...
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Comments
This is a great doggo, I loved the run animation :)
The concept is great, forcing the player to put themselves directly in harms way in order to gain power adds a lot of fun and challenge. The gameplay itself is satisfyingly tricky, feeling great when you manage to time a dash just right.
I'd suggest reducing the time between opening the orb a little, as I found myself frequently missing when it opened - having to wait until it opens again when already at full power often ended up with me finding a safe-ish spot to hide. The progression is great though as the orb gets more aggressive.
Thanks for the nice comment!
I agree with you, the game becomes a bit dull when you are charged up and waiting for an opening. If I were to work on that game again, I would make it easier to dash through the core (bigger hitbox for example), and make the core opening more frequent once the player is completely charged up.
Cute doggo and fun concept. However, I couldn't get the core to take damage when dashing into it. Every attempt I made, the character went through the core while dashing but didn't do anything. Probably an error on my part.
Thanks for you comment, and sorry for that problem! If you're charged up but nothing happens when you dash through the core, it might be because of a bug that I didn't catch during my test. I hope you still enjoyed the game!
I like the dog animation.
I don't know what to do when the enemy is at the edge of screen and can't attack it..
you can only "attack" the enemy by dashing through its core (the blue orb you see when it opens up). In the meantime, you have to dodge though it's attacks to charge up, so when you dash through the orb you'll transfer all your charge.
Thanks for the compliment on the animation!