Wow, this is hard. Nice atmospherics. Good job!
Play game
Pawer Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #47 | 3.742 | 3.742 |
Enjoyment | #51 | 3.355 | 3.355 |
Overall | #62 | 3.419 | 3.419 |
Concept | #73 | 3.355 | 3.355 |
interpretation of the Limitation | #77 | 3.226 | 3.226 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, Gatlink
Software used
Godot, Inkscape, Tenacity
Use of the limitation
The player has to put energy into a robot to make it overload, but by doing so the robot becomes more chaotic in its behavior.
Cookies eaten
Around 3 I think...
Comments
I liked the concept and the direction the game took. A little too difficult to reach the core to hit it though. I was struggling hah great job
Good game :D Not so easy, but waiting for the core to open becomes a bit boring if you gathered to all the energy and missed the core. But obviously it's a minor thing, overall good job!
Awesome submission. Found it really fun and the balance between nailing the timing perfectly to absorb energy and just off to get hurt felt fantastic. Super easy to adapt to but with enough challenge to keep it interesting!
I thought the relationship between dashing through attacks and delivering it back to boss was really cool and unique. The game also got quite chaotic and the music and visuals were on point! Very awesome
The feedbacks and animations in your games are so cool, it's very satisfying! I'm sad the dog died because of me though. Great work!
Nice game! The art is very cute, & the music definitely gives off the boss battle vibe. I tried dashing into the core like the description said, but no damage was dealt to the boss. I could just be not understanding it properly, but I'm not really sure. Overall, fun game!
As already said, the puppy is really cute and the animation is really nice, how did you do it ?
I didn't easily get what to do and when to do it, that's the main issue I found.
By the way, I like what you did with the boss fight, it's something I didn't really experiment yet, that's inspiring. As ppl told it lacks a bit of explanation or context but... look those cute dog eyes :D
Congrats!
Hi, thanks for your comment! I've been using Godot's AnimationPlayer to manipulate the scale and rotation of the sprites mostly, with nice easing. The idle animation for exemple is one sprite which scale I push to 1.1 and back to 1. I try to apply the basic principle of animation (try to look for The 12 Principles of Animation), but even then I don't go too far, mostly squash and stretch.
I'm aware of the problem new players can have at grasping the concept, but as you can guess I ran out of time. I should at least put gifs on the store page to show what needs to be done, but with work and the jam and I was exhausted today.
Thanks again!
A definitely original idea! I like the bossfight against the orb. The first time you play, it's not quite clear what you need to do, though.
fun game! like the art in the game. sadly I could be the boss, gave up but great game
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Really loved the art on your game, the dog was really well-drawn! I didn't really get the game until I read the description, if you had put the directions right there on the start screen it might've made it more engaging imho. Loved this submission though!
At first I was pretty lost about how to play and how to kill that machine... haha
Maybe the concept with a cute dog and a machine throwing lasers needs some kind of context or some artistic way to attach them in the same game.
Also I felt the progress of the game a bit slow, I couldn't get until the end...
The mechanics looks pretty well polished though.
I hope you take it as a constructive feedback and a humble opinion.
The actual art looks good. The animations in which just the independent parts of the sprites move.
I like the concept of the gameplay, mainly because I like single screen boss-fights, with multiple phases. There is one big flaw, the dog controls a bit sluggish, with the jump especially. I can't really pin-point why, it might have something to do with the non-smooth dog animation
The sound and music are nothing special.
Overall competently made, but most likely not for me :>
Good job. The dash mechanic worked fairly well. I would have liked more openings to dash into the robots core though.
Good work! i think some form of instructions on the screen would be beneficial.
I just can't get over how cute the dog is! Gives me extra motivation to keep it alive.
Great entry for the game jam.
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