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Torchlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #31 | 3.479 | 4.400 |
Concept | #37 | 3.479 | 4.400 |
Overall | #61 | 3.004 | 3.800 |
Enjoyment | #80 | 2.530 | 3.200 |
Presentation | #85 | 2.530 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Atlas Spillers
Software used
Unity, Asesprite
Use of the limitation
The lightsource that is your greatest tool is also your greatest limitation, as it will destroy platforms and kill the player
Cookies eaten
uhhh it was like 13 of them but its the bag of mini oreos
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Comments
awesome game! nice graphics and responsive controls. The torch that can help the player see the environment is the one can that can also kill the player and destroy the platform which makes the gameplay challenging. This has good replay value , overall I enjoyed playing! congratulations! keep it up!
thank you so much!
Concept is good! I saw the ending.
Very nice Concept!
controls are easy to grasp, but very hard to master.
somehow after i died in the first respawning put me in another one. after that it worked, though.
and the quit button did not close the application but restarted as well and if you had clicked it in the middle, the torch immediately burns you.
thanks so much for the feedback, and valuable information, maybe adding time of invincibility after clicking retry would help, also i thought that i wrote the code right to quit the application but i guess not, lol
Third level is close to impossible due to lack of visibility
i’ll be sure to patch that :D
Very original idea with the torch! I couldn’t finish the 3rd level because the torch range was too small. But still a fun game and very good use of the limitation!
Good concept! I also like that player control both at the same time. It is somewhat frustrating how easy it is to destroy a platform (maybe give the platform some hp?) .
Thank you for the awesome feedback, i will be sure to find fixes to the frustrating-ness in the future. :)