Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Luthfan Fikri

11
Posts
1
Followers
A member registered Feb 27, 2017 · View creator page →

Creator of

Recent community posts

Thank you. I put a lot of effort to make it feel like a completed product, nice to hear your comment. 

I wish I can make it longer, but unfortunately, without adding more mechanic, it's impossible to add content without it being too repetitive. 

I'm not too proud about the usage of the limitation either. I took the easy way, but at least it is still within the rules.  I will do better next time. 

Well, if that's how you response to a feedback, I guess I shouldn't have said anything. 

Thanks! 

You can interpret it as you like (as the game doesn't tell you specifically, and I like to keep it that way). He could be a real werewolf, but it could be that that's how he sees him and the world.

why so small?

I'm a fan of this retro style game, it's kind of cool. Unfortunately, I don't find the control effective. The biggest threat is the sun, It's hard to get hit by the enemy. Maybe add a thruster for minor adjustment?

That's unfortunate, The banner looks good, so I was very interested. Better luck next time.

So, when I play it, my health is already at half, and I don't know what to do. On the screenshots, there seems to be a title screen, but I don't see such thing. Is this supposed to happen? 

Good concept! I also like that player control both at the same time. It is somewhat frustrating how easy it is to destroy a platform (maybe give the platform some hp?) . 

Simple & easy to understand, I like it. Missed bomb is so fatal lol, good idea. 

Power-up can be good here, it adds depth for player to choose if they want higher damage with more risk of getting bombarded.

A good idea to start, but it's a bit wasted imo. Rather than telling players "hey don't touch ghost", you should make player assume that the ghost is dangerous with props or npc's dialogue. 

Right now, the one who lied is not player or their brain, but the game itself. 

Though it is frustrating to play, the game got an atmosphere and it looks good. The GUI position needs to be positioned better, imo. I'd make it much smaller and make it follow my character, so I don't have to look away from the level to see the parameters. Overall, nice game!