This game was bloody! I mean, particles going everywhere, that was some good juice alongside the art. The platforming section was a little finicky at parts due to the bouncy nature of the forcefield, but it's part of the experience I suppose. I liked your explanation that the red forcefield that the cats have is your own mind's want to not kill, that was interesting. Great job!
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Sleepy Cats's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #35 | 3.583 | 3.583 |
Overall | #54 | 3.063 | 3.063 |
Enjoyment | #55 | 2.833 | 2.833 |
Concept | #69 | 3.000 | 3.000 |
Use of the Limitation | #75 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2, Me and Ratainen
Software used
Unity, paint.NET, Vscode, Audacity and beepbox.
Use of the limitation
If you have a knife and you try to kill a cat, you can't because you don't want to, so you have to trick your own mind.
Cookies eaten
12
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