i appreciate that the maze is not internally consistent, it really adds to the “dreamlike” nature
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The Dark Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #13 | 3.750 | 3.750 |
Concept | #26 | 3.625 | 3.625 |
Overall | #28 | 3.521 | 3.521 |
Presentation | #40 | 3.542 | 3.542 |
Enjoyment | #54 | 3.167 | 3.167 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me. Credit to 0x72 for the tileset, wish I had time and strength to use it all
Software used
Unity, Reaper(music), Bfxr (sound effects), Aseprite(for logo)
Use of the limitation
Random generates maze, enemies, weapon and player
Cookies eaten
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Comments
Ohhh, nice. Some really interesting decisions made here. Slowing movement to attack felt like a great tradeoff, especially w/ the gradual release back to full speed. Also, oh man the animation of the sword back into its sheath felt so satisfying.
I almost wanted a timer on the level to discourage holding the sword the whole time. "Always attack" is a dominant strategy here (though naturally discouraged because it makes the game more boring and slow).
Felt really well tuned. The vision mechanic keeps you on your toes, and allows for a densely packed maze, turning the corner in a square of adjacent tiles with no walls is something you can't really do in other games. Very cool.
Character design was very polished, nice job pulling this off all by yourself.
Thx! The art was made by 0x72, there's link to his work on the game's page. But thx for noticing weapon animation! I was kinda amazed how easy it was to make.
Timer will make a game more tense and, as you said, the game should be playable for non pros(like we are xD), and the last level is kinda big, so I can't pass it first time every playthrough, feels like pure luck.
I think the vision range should be double what it is, often enemies would appear on top of me and I wouldn't have a choice but to lose some health before killing them. I could get around this by swinging constantly.
I liked the art style a lot!
^v^ McStebb
The random maze generation is really cool and unique. I also liked being able to play with multiple characters and weapons.
Beat the game haha, no matter how i feel ready for enemy to comes, its always surprising me x'D, great game <3
Interesting concept. It's very claustrophobic but it works. I think maybe this could defeat the purpose but if tiles got permanently lit after being walked on it'd be a bit more comfortable to play I think. But I like it! Good job!
Cool idea. Bit hardcore but great thinking :) Like the game
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