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Seaside Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 3.714 | 3.714 |
Use of the Limitation | #25 | 3.857 | 3.857 |
Overall | #27 | 3.679 | 3.679 |
Presentation | #45 | 3.643 | 3.643 |
Concept | #47 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1. Guy Hanan
Software used
Godot engine, Aseprite, 1BITDRAGON, sfxr
Use of the limitation
everyting die in one hit XD
Cookies eaten
30~40 Ice cream cubes...
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Comments
Great music and cute art! I liked the gameplay.
The detailing I saw was great!!
The visuals and the color scheme was great and that made the mechanics look alive!!
I can see the hard work you put in there<3
Loved the game!!
Good luck for the jam I hope you like other games in the jam too!!
Thank you for playing! :)
I like godo games! Nice graphic, cool gameplay, sound effects and music rely nice! Nice top down shooter! My record 150 kills:)
thank you for playing! :)
Thank you for playing! :)
Cool game, would just be nice if there would be different enemy types (like faster ones) and power ups but its a solid submission
it just gets boring quick
thank for for playing! :)
i will add more strong enemies when the voting is end :)
Really awesome job on this! The music and sound effects give it a really cozy vibe. The ammo collection mechanic is a really nice twist on this type of game.
thank you for playing! :)
Love the ammo mechanic! game is really fun, maybe add different types of enemies
Great game!
thank you for playing! :)
Replaying your game, you need a difficulty curve. For the moment it is fun and easy, but after a few points you know how to never die, the player plays until bored, while if the difficulty increases, you are forced to lose at a moment and then the score mechanic comes to play like "I know I can get to this score" ;)
thank you for the feedback! :)
i will add more difficulty to the game when the voting end :)
Great game, I love simple gameplay and art design. You nailed the controls - they are responsive as they should be :)
thank you for playing! :)
Responsive controls and a clever ammo mechanic that keeps the player moving. Good job.
thank you for playing! :)
Loved the game mechanic! The only trouble with it is that eventually, the enemy overpowers the player. One suggestion to combat this problem would be to spawn bigger garbages that would give the player more bullets. The player will also need to stay in that spot for a while to collect them, which I think is a fair trade-off. The art and music are good and suit well with the game. Other than what I mentioned, I think you guys have a pretty solid game! Well done.
thank you for playing and for the feedback ! :)