Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Swish, the Swordfish (Jam version)View game page

Submitted by Elric Murphy (@epsilon017) — 10 hours, 23 minutes before the deadline
Add to collection

Play game

Swish, the Swordfish (Jam version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#84.0004.000
Overall#153.8423.842
Concept#173.9213.921
Use of the Limitation#293.7893.789
Presentation#433.6583.658

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Angelo Stanca, composer

Software used
001 Game Creator

Use of the limitation
Every character dies in one hit. However the player will continously respawn, but with a death counter in the background.

Cookies eaten
None.

How was your experience with Mini Jam?
The jam was quite alright. Limitation allowed enough room for interpretation, but still gave me a clear enough idea od what I'd like to do.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

The game is really fun, I played it with my brother and my sister and we tried to do the best time. The enemies diversity is well used. The only problem I have is that the jump isn't long enough for me. Overall really solid entry :D

Developer

Thank you very much!  That meant a lot to me.  ^_^

Submitted

Really nice art and great animations! Very impressive for weekend long game jam submission! Great Game!

Developer(+1)

Thank you!!  ^_^

Submitted

Such cool mechanics and I love the variety of enemies, this is so cool!! The parrying mechanic is a very clever workaround for the one-hit limitation, I love that! This is great!! :D

Developer

Limitation breeds creativity, so they say.  (Something along those lines anyway)
Thank you for trying out my game, I will say that this is probably my best work so far!  :D

Submitted

Super satisfying and fun to play, had a blast going all the way through it. It reminded me of 3 foot ninja which is a super nostalgic game for me. The green guys are a bit too fast though for the first enemy you see, but other than that this stuff is great!

Developer

Seems like the pikes (green enemies) were tricky for a lot of people.  X'D
I dunno, I didn't want the player to just vanquish them right on the spot, wanted to make sure the player was working for every kill.  Perhaps I'll tone things down for the first level though, when I put out a "complete" build for this project.

Submitted

It’s like a Golden Axe with a swordfish, haha. I liked the art style, effects and specially the music was a great fit.

Developer

Mad props to Angelo for the music!  Working with them was a good experience.
Glad you enjoyed the game!

Submitted

I liked the art style, and the different mechanics of each enemy.

But it was very hard xd

Developer

The stream definitely confirmed the difficulty for me.  I'm going to be toning things down a little for the full version.  XD

Submitted

I loved this concept and execution, I played for way longer than I expected too. The mechanics are really satisfying when you do them right!

Developer

Glad you enjoyed it!  :D

Submitted

Awesome! The variety of enemies was very fun, each one had a unique way to counter them. and combining several types made the different areas unique as well.  I like how you can earn a streak by not dying.

Developer

Thank you very much!  :)

Viewing comments 28 to 21 of 28 · Next page · Last page