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Swish, the Swordfish (Jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 4.000 | 4.000 |
Overall | #15 | 3.842 | 3.842 |
Concept | #17 | 3.921 | 3.921 |
Use of the Limitation | #29 | 3.789 | 3.789 |
Presentation | #43 | 3.658 | 3.658 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Angelo Stanca, composer
Software used
001 Game Creator
Use of the limitation
Every character dies in one hit. However the player will continously respawn, but with a death counter in the background.
Cookies eaten
None.
How was your experience with Mini Jam?
The jam was quite alright. Limitation allowed enough room for interpretation, but still gave me a clear enough idea od what I'd like to do.
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Comments
The game is really fun, I played it with my brother and my sister and we tried to do the best time. The enemies diversity is well used. The only problem I have is that the jump isn't long enough for me. Overall really solid entry :D
Thank you very much! That meant a lot to me. ^_^
Really nice art and great animations! Very impressive for weekend long game jam submission! Great Game!
Thank you!! ^_^
Such cool mechanics and I love the variety of enemies, this is so cool!! The parrying mechanic is a very clever workaround for the one-hit limitation, I love that! This is great!! :D
Limitation breeds creativity, so they say. (Something along those lines anyway)
Thank you for trying out my game, I will say that this is probably my best work so far! :D
Super satisfying and fun to play, had a blast going all the way through it. It reminded me of 3 foot ninja which is a super nostalgic game for me. The green guys are a bit too fast though for the first enemy you see, but other than that this stuff is great!
Seems like the pikes (green enemies) were tricky for a lot of people. X'D
I dunno, I didn't want the player to just vanquish them right on the spot, wanted to make sure the player was working for every kill. Perhaps I'll tone things down for the first level though, when I put out a "complete" build for this project.
It’s like a Golden Axe with a swordfish, haha. I liked the art style, effects and specially the music was a great fit.
Mad props to Angelo for the music! Working with them was a good experience.
Glad you enjoyed the game!
I liked the art style, and the different mechanics of each enemy.
But it was very hard xd
The stream definitely confirmed the difficulty for me. I'm going to be toning things down a little for the full version. XD
I loved this concept and execution, I played for way longer than I expected too. The mechanics are really satisfying when you do them right!
Glad you enjoyed it! :D
Awesome! The variety of enemies was very fun, each one had a unique way to counter them. and combining several types made the different areas unique as well. I like how you can earn a streak by not dying.
Thank you very much! :)