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Sacrifices Must Be Made's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #90 | 2.750 | 2.750 |
Overall | #124 | 2.458 | 2.458 |
Presentation | #129 | 2.417 | 2.417 |
Concept | #131 | 2.583 | 2.583 |
Enjoyment | #141 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ethan Brandt
Software used
Unity and Asesprite
Use of the limitation
After a level a sacrifice must be made
Cookies eaten
none
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Comments
Niiice!! good job it was fun :)
The game sort of gets repetitive and the enemies aren't that much of a threat, but it looks pretty good and there's good content
Great game. I died at level 10 because i got speed slow down xd
Pretty nice. Felt heavily inspired by Vampire Survivors and 20 minutes until dawn.
Overall, pretty charming game with simple to understand gameplay and nice graphics. I reached level 10 before dying of one heart and basically no movement speed D: . A few comments/suggestions which I would like to give:
-First of all, having to click/hold the mouse button gets a little annoying, and even though this is a small thing, if there is no real downside to shooting, the player could just automatically shoot.(There could be a downside that I am not aware of, and if so ignore this point)
-Currently, I feel like while playing the game, you are completely subject to rng, and your decisions don't matter too much. Any form of increased player decision would greatly benefit the game.
-More gameplay variety would also be very welcome since right now you just run and point your mouse at the closest enemy while holding down the mouse button, it is good enough for the first few levels, but afterwards it gets a little mundane.
Anyways, good luck with your submission and I hope you have had and will have fun in this jam and any further ones. Thank you for reading this pretty long comment and if you have time please come try my game. -Sincerely, Henry_Hamster