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CHROMATOMANIA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #42 | 4.000 | 4.000 |
Concept | #78 | 3.800 | 3.800 |
Overall | #102 | 3.450 | 3.450 |
Enjoyment | #133 | 3.300 | 3.300 |
Use of the Limitation | #185 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
flipking78
Software used
Godot, Aseprite, LMMS and ChipTone
Use of the limitation
You redirect the enemies' bullets
Cookies eaten
0
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Comments
Very cool, took me a bit to grasp the redirecting but it ended up having this neat flow to it once i got it, also very visually nice with the use of colors.
At the first of time I didn't understand what to do, and it's really hard.
You did a great job with style using limited resources! The game looks nice and the title looks fantastic! But same with the other comments, as I had trouble figuring out redirecting.
This was super neat, The music, sounds and the art were all hella nice, especially how polished the art was! (ooh that titlecard) And the itch page background too was very nice.
It took me a bit of time to work out how the redirecting worked & the hue shift, but once i got it i felt like a GOD, Side note: Very smart showing of how the hue shift works being the sprite used for the time stop cooldown, Thats a really good game design move that i dont think many will point out, but will appreciate a ton.
Really fun game, would love to see more!!
Fun game. I feel like the redirecting mechanic could be better explained. Also perhaps make the bullets you are redirecting highlighted. I think it would make it easier to play.
Fun game but I'm not really sure how redirecting works
Amazing title screen and great choice of game engine. I think the startup animation should be a little faster and the hearts should be easier to spot in the screen. Having said that, the game is exceptionally interesting. Great use of the limitation.