Also, the final challenge was a really nice way to top off the whole thing.
Shroomius
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Really sick game, i like the visual style, the movement is nice but a bit confusing to learn the boost thing in the hub, took me half an hour to figure it out. The upgrades are a really good for the theme, but my only problem with them is that there's more than one that makes dying easier but only one that gives you a health benefit (the revive). The music is fantastic, and I hope you succeed in developing the game further.
I tried to record a video of my gameplay because i thought it'd be good to show the game from my perspective but sadly it freezes up after the first 20ish minutes.
Here it is if you think it still may be of use to you (warning: most of it is me trying to do the movement thing in the hub and my friends messing around in a call)
Very quality horizontal scroller, the boss designs were really cool with some amazing art, huge props for that, especially on the second one. The shots the little enemies fire at you are kinda hard to read despite them flashing, and it was a little hard to read where the ship hitbox was. But overall great experience.
The main gameplay loop of chaining enemy punches together is pretty good, even without any polish i can see what its meant to be.
Obviously an options menu would be nice but my main problem is the movement feeling a bit rough, the jumping feels too floaty, which is fine to glide across the stage but makes going anywhere quickly feel weird, along with not being able to carry momentum out of the dash it just kinda feels weird.
Very cool, the controls were a bit hard to get a hang of, but after that i found it very cool weaving around my own actions, it also gets harder than I expected with the walls closing in. The fact that its meant for a little console is also cool but I don't have a raspberry pi on hand at the moment lol.
Extremely cool and well thought out, the way you hint at the true ending early on by getting the player to bump their head on something seemingly invisible is very cool, though the little puzzle sections were slightly repetitive, i still found it very neat to encourage scanning around the screen looking for secrets.
Yeah the game is 100% going for the Jump King/Getting-Over-It type feel.
With the first 4 rooms I was going for something super simple, but easy to mess up, where by the time you make it to the top of that section. you've fallen enough that you're disciplined enough in the mechanics to continue onward.
Thank you for mentioning the thing with the back button in the option menu, have no idea why I didn't think of that lol, also your critiques weren't that harsh, I've been shit on way worse before.