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TechniCOLOR Error's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #128 | 3.111 | 3.111 |
Concept | #153 | 3.333 | 3.333 |
Enjoyment | #174 | 3.000 | 3.000 |
Overall | #176 | 3.000 | 3.000 |
Presentation | #235 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
pixel dreamer , darkzy27
Software used
Unity
Use of the limitation
We wanted the players' action to come around and sting them back as for us this was the perfect approach for the given limitation. The core gameplay focuses on increasing difficulty based on how players play in the beginning. Lacking in beginning will cause more obstacle to be in the level making it harder to achieve the final goal.
Cookies eaten
1 packet poky, 2 packet cookies and 4 instant noodle
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Comments
Nice game! It a really good idea and the way you interpreted the theme was orginal, really enjoy it. The only problem i see its i dont know where the balls are shooting from the player, maybe having a timer or a flashing animation a few seconds before doing it would be nice, because when i was close to a wall and the player shot the balls almost always lost all the progress.
Interesting idea, kinda like a bullet hell where we need to collect bullets and avoid bullets both shot by the player. Some more juice and polish would have been awesome! Also more room layouts would have been quite fun! Still had fun with the game.
Simple but nice little concept! Would be nice to see more wall layouts : )
Hey, I played your game on the stream
very short game)
Please give my game a try if you have some time!
This is a pretty nice game! Main problem is that there's too many bullets at once and the player movement isn't feeling sharp but other than that- it's pretty nice!
Will definitely try to tweak the movement. thank you for feedback
Very cool idea!
Thank you
I struggled to really get the idea the first playthrough, but on my second attempt it was better. I think the player moves a bit to fast and carry's momentum a bit to much but besides that I like the stressful nature of the game. Good work.
Thanks for the your feedback:))
Cool Concept! I like the idea that the longer it takes you to complete your objective, the harder the game gets.
It was cool to track down all the various orbs within the rooms and predicting where I should go next according to how they were moving.
Could definitely benefit from more levels, having more colors to track and maybe some colors cause orbs to move differently. So like, green moves faster, yellow moves slowly, orange orbs are larger, etc.
Having getting hit just remove your progress it pretty nice, especially if the game gets progressively harder, instead of having to fully restart.
Nice Job!
Thank you for your feedback. It is really insightful. Definitely planning to make more levels