I really like the idea and the art is pretty. The problem I have is that the controls were kinda weird and was very hard to understand how you need to move. Maybe a cross at the feet of every character showing how every key moves it would help. And in some levels when you shot it whit two colors at once it count as a win, i'm not sure it this was intended or not. Anyway, I really like the game, with just some movement improvements would be and increadibly game. Good job
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Hemisquare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #21 | 4.111 | 4.111 |
Overall | #90 | 3.514 | 3.514 |
Enjoyment | #100 | 3.444 | 3.444 |
Presentation | #123 | 3.389 | 3.389 |
Use of the Limitation | #128 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Unity, Blender
Use of the limitation
Weird controls makes you think
Cookies eaten
None
Comments
I fully agree with CreekWorks commentary! You have an amazing concept and I really enjoyed playing the game. Good job!
Mixing colors is a very cool concept! Too bad I'm so bad at art that I don't know what makes green color. But that one's on me, hah!
Only issue I had was that a lot of the time I felt like I was fighting the controls, instead of testing out ideas how to solve the puzzle.
What a cool concept! I like the idea of mixing colours, and thus needing to selectively apply the different characters' shots, and thus needing to find a way of blocking it.
The isometric movement broke my brain a bit, because you e.g. go left up if you press up. Given that this doesn't appear to be tile-based, it seems unnecessary to make the controls difficult. You mention intending "weird controls" above, so I don't know if this is intentional, but I for one just get frustrated by it; I think the aspect of controlling multiple characters at once is already a challenge, and a thinky kind of one, rather than a frustration one.
Speaking of, I loved the idea of controlling multiple characters, though I would have liked to see some kind of indication as to which one will move according to my input (as opposed to being mirrored to that character); it made confusing controls even more confusing. Also, perhaps an indicator to show where the character's shot will go would be good? Otherwise you're sometimes just taking shots and having to restart if you missed it by a hair.
Overall, clever idea, though the controls made it difficult to enjoy it properly. Still, very creative and cool concept. Well done!
Very nice presentation! I sadly got stuck on one level with a glitching box and I couldn't move nor shoot. I enjoyed the minimalist graphics though from what I got to play and the concept is cool. Lovely work!^^
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