Thank you, that's very helpful! I appreciate it.
PapaCashew
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Couldn't pass "The Gauntlet" level no matter what. What's the secret to fly high enough over the spikes? The game definitely has an addictive quality to it. It kept me wanting to keep going. One thing I would suggest is to allow the player to walk in all directions. There was a lot of frustration when picking up gasoline cans that are like 1 cm behind you, but you can't just walk backwards, you have to turn the camera 180 degrees. The whole game is frustrating of course, that is the point. But this one isn't the fun kind of frustration. While the flying and failing is the fun kind :)
Very short game, which I kinda like in a game jam actually. There's too many games to play them all to completion and it's nice to find some that you can finish! But the ending with white screen was a bit confusing. I didn't understand if I won or it's some sort of bug at first. There was also something off about the physics of the jump. It felt too linear, moving like an elevator up/down. It might feel better if it used some kind of curve. Congratulations on your submission! Merry Christmas!
Hello!
I would like to find a 3D artist I can team up with more long term. What better way than to start with ZenoJam and see if we work well together.
My primary skill is programming. It's what I do for a living and I've been doing it for over a decade. I'm also quite familiar with Unreal Engine after 2 years of dabbling with it and producing a series of different game prototypes.
Just to keep expectations in check, here's a little about me. I am 29 years old. I have a job, I have a wife, I have a kid. So I will not be available to work 24/7 during the jam. I want to use it as an opportunity to explore new game ideas and mechanics. Have fun with it. Instead of stressing myself out trying to create perfection. If you're at all interested in teaming up, then let's chat on discord and see if we are compatible. See you there! My handle: Cashew#4466
Hello!
I would like to find a 3D artist I can team up with more long term. What better way than to start with ScoreSpace Jam and see if we work well together.
My primary skill is programming. It's what I do for a living and I've been doing it for over a decade. I'm also quite familiar with Unreal Engine after 2 years of dabbling with it and producing a series of different game prototypes.
Just to keep expectations in check, here's a little about me. I am 29 years old. I have a job, I have a wife, I have a kid. So I will not be available to work 24/7 during the jam. I want to use it as an opportunity to explore new game ideas and mechanics. Have fun with it. Instead of stressing myself out trying to create perfection. If you're at all interested in teaming up, then let's chat on discord and see if we are compatible. See you there! My handle: Cashew#4466
Hello!
I would like to find a 3D artist I can team up with more long term. So we can try our best on multiple game jams. Short ones, long ones. And just in general our personalities need to have good chemistry, so we can have fun working with one another.
My primary skill is programming. It's what I do for a living and I've been doing it for over a decade. I'm also quite familiar with Unreal Engine after 2 years of dabbling with it and producing a series of different game prototypes.
Just to keep expectations in check, here's a little about me. I am 29 years old. I have a job, I have a wife, I have a kid. So I will not be available to work 24/7 during jams. I want to use game jams as an opportunity to explore new game ideas and mechanics. Have fun with it. Instead of stressing myself out trying to create perfection.
If you're at all interested in teaming up, then let's chat on discord and see if we are compatible. See you there!
My discord: Cashew#4466
Okay, that clears things up a bit for me. Press U and then choose a direction where you want to kill.
And the space trick to skip a turn I didn't realize!
I think I am prime example of how big walls of text get skipped. I think you're right, you did put those instructions somewhere, I just skipped through it, cause I wanted to play the game haha. I think button prompt icons on the screen with a short text would work for even the laziest and most impatient of us. So when I walk up to the enemy a prompt would appear "Press U to swing sword", then "Press direction in which you want to kill". That's only in the tutorial level.
First off, congratulations on submitting a game! Well done.
I liked the concept. But the problems with presentation made it hard for me to enjoy the game. It was hard to understand how the game works. I would stand next to my doppelganger and keep swinging the sword, but they don't die. I assume that's because I can only attack once before moving again? For a game like this an intro level would be amazing. Where you walk the player through the main mechanics with input prompts shown on the screen.
Also I wasn't quite sure how to use hiding behind those boxes to my advantage. Since if I hide, next time I have to unhide to make the doppelganger move. Then he sees me and attacks. Maybe there's a way to stay hidden for multiple moves and I just missed it.
Nice submission! I found the mechanic of turning red and losing control of your character mostly frustrating. Sometimes a block is already close to falling on you, you turn red and then there's nothing you can do but die. Perhaps turning red could reverse controls instead or do some other sneaky stuff with controls, but still leave you in control.
Well done with the submission! I don't know if I'm just really bad at this game, but I could not get passed the second level. The eyeball guy that dashes, I could not pass to the second platform.
Also the guys that already reached the final door, it would be great if they disappeared from the starting position. It confused me a bit.