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PapaCashew

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A member registered May 15, 2021 · View creator page →

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Thank you, that's very helpful! I appreciate it.

Hello!
These are awesome and I could probably make use of them in my project. But there is no license included anywhere.

What can they be used for?

Very fun game with a surprising amount of polish. But very hard. After many tries I managed to get the second box on the second platform. Then died soon after that and didn't have it in me to restart all of it again.

Fun game! The impact the bullets have hitting the enemies is very satisfying. But when the enemy hits you (the player) it's hard to notice. I found myself dying a couple times not even realizing I got hit. 

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Ohh you're right... I didn't see the hours, lol. I take it back then! You like to play it safe, don't you.

This game is the spawn of the devil! It may just be the kind of game I like, but it was quite addicting and fun. But I got too frustrated after dying 30 times in one spot that I gave up :D 

The hand drawn art is adorable! Very impressive submission and submitted 1 minute before the deadline? You guys really like playing it dangerously haha.
One of the top contenders in my book.

One of the top submissions for sure. Highly polished, the idea is fun and creative. You even added sliders for Music and SFX volumes! Well done.

Hello fellow endless runner! I like the idea of the game. Very simple mechanic, but gets complex very quickly with more diverse obstacles.
Only thing I would change is add some breathing room every X obstacles. So the game has tension ups and downs.

Made me feel like I'm playing a multiplayer game with lots of other people. Really fun! 

Couldn't pass "The Gauntlet" level no matter what. What's the secret to fly high enough over the spikes? The game definitely has an addictive quality to it. It kept me wanting to keep going. One thing I would suggest is to allow the player to walk in all directions. There was a lot of frustration when picking up gasoline cans that are like 1 cm behind you, but you can't just walk backwards, you have to turn the camera 180 degrees. The whole game is frustrating of course, that is the point. But this one isn't the fun kind of frustration. While the flying and failing is the fun kind :)

You found a way to get rid of the documents? You're probably the  first one to do so! Appreciate you giving it a fair shot. It was definitely lacking more direction for the player as to what he is supposed to do next. That is besides putting boxes on his head :D 

I'm with you on that one. The guy who did the graphics did an amazing job in such a short time. Glad to see people noticed.

There was no time spent on optimization, so I wouldn't be surprised if it ran poorly on some machines. All props to the 3D artist who worked on this project, he did put a lot of work into the environment! Glad you appreciated it.

Oh wow, never heard of this one. Thank you for sharing! I will definitely give it a shot myself on my next projects.

Thank you for trying our game!

Yes, the 3D artist on this project did an incredible job. From the characters, to the animations, to the level design. Unfortunately the scope was too big and we didn't have enough time to implement and polish the objectives in the game. Let alone think about sound design. Appreciate the feedback!

Thank you, appreciate it! :)

Very short game, which I kinda like in a game jam actually. There's too many games to play them all to completion and it's nice to find some that you can finish! But the ending with white screen was a bit confusing. I didn't understand if I won or it's some sort of bug at first. There was also something off about the physics of the jump. It felt too linear, moving like an elevator up/down. It might feel better if it used some kind of curve. Congratulations on your submission! Merry Christmas!

A simple mechanic elevated by great pixel art, great execution and of course... elevators. It could honestly make for a very nice mobile game! Merry Christmas~

The game is honestly quite fun. I would of finished it, but it looks like it has no checkpoints and that was a bit too much for me, to restart the level from the very beginning after getting far. But great submission! Merry Christmas <3

The mechanic of shooting to move is done well. Wasn't a big fan of panning the camera with WSDA, I would of rather just seen more zoomed out view all the time and focus on the shooting. Well done though, it's a great submission. Merry Christmas to all of you! 

We both made office games, haha. Honestly love the art and the way everything moves. Plus the middle finger is just the cherry on top!

Very funny interpretation of the theme "Going Up"! The running shoulder move is a bit too overpowered. I just kept spamming it and destroying everyone. Also when game restarts, it's a bit frustrating to not be able to skip the cutscenes and just get back to the action.

I might be a bit bias, cause these type of games are one of my favorite. But I think the mechanic has a lot of promise and is fun to play with. It is frustratingly fun!

This game is a great example of how much music can add to the experience. Pass my praises to the composer please.

Hello! 

I would like to find a 3D artist I can team up with more long term. What better way than to start with ZenoJam and see if we work well together. 
My primary skill is programming. It's what I do for a living and I've been doing it for over a decade. I'm also quite familiar with Unreal Engine after 2 years of dabbling with it and producing a series of different game prototypes.

Just to keep expectations in check, here's a little about me. I am 29 years old. I have a job, I have a wife, I have a kid. So I will not be available to work 24/7 during the jam.  I want to use it as an opportunity to explore new game ideas and mechanics. Have fun with it. Instead of stressing myself out trying to create perfection. If you're at all interested in teaming up, then let's chat on discord and see if we are compatible. See you there! My handle: Cashew#4466

Hello! 

I would like to find a 3D artist I can team up with more long term. What better way than to start with ScoreSpace Jam and see if we work well together. 
My primary skill is programming. It's what I do for a living and I've been doing it for over a decade. I'm also quite familiar with Unreal Engine after 2 years of dabbling with it and producing a series of different game prototypes.

Just to keep expectations in check, here's a little about me. I am 29 years old. I have a job, I have a wife, I have a kid. So I will not be available to work 24/7 during the jam.  I want to use it as an opportunity to explore new game ideas and mechanics. Have fun with it. Instead of stressing myself out trying to create perfection. If you're at all interested in teaming up, then let's chat on discord and see if we are compatible. See you there! My handle: Cashew#4466

Hello! 

I would like to find a 3D artist I can team up with more long term. So we can try our best on multiple game jams. Short ones, long ones. And just in general our personalities need to have good chemistry, so we can have fun working with one another. 

My primary skill is programming. It's what I do for a living and I've been doing it for over a decade. I'm also quite familiar with Unreal Engine after 2 years of dabbling with it and producing a series of different game prototypes. Just to keep expectations in check, here's a little about me. I am 29 years old. I have a job, I have a wife, I have a kid. So I will not be available to work 24/7 during jams.  I want to use game jams as an opportunity to explore new game ideas and mechanics. Have fun with it. Instead of stressing myself out trying to create perfection.

If you're at all interested in teaming up, then let's chat on discord and see if we are compatible. See you there!
My discord: Cashew#4466

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Took me a while to figure out how to target different colors. The UI is a bit overwhelming at first. But the game itself is awesome! Hitting the balls is so satisfying.

So far this is my favorite game of the jam from the ones I tried! The game design is so clean and it's always clear what you're supposed to do next. And when you fail you know it was your own mistake. 

Thanks for the submission. Best of luck!

Okay, that clears things up a bit for me. Press U and then choose a direction where you want to kill.
And the space trick to skip a turn I didn't realize!

I think I am prime example of how big walls of text get skipped. I think you're right, you did put those instructions somewhere, I just skipped through it, cause I wanted to play the game haha. I think button prompt icons on the screen with a short text would work for even the laziest and most impatient of us. So when I walk up to the enemy a prompt would appear "Press U to  swing sword", then "Press direction in which you want to kill". That's only in the tutorial level.

First off, congratulations on submitting a game! Well done.

I liked the concept. But the problems with presentation made it hard for me to enjoy the game. It was hard to understand how the game works. I would stand next to my doppelganger and keep swinging the sword, but they don't die. I assume that's because I can only attack once before moving again? For a game like this an intro level would be amazing. Where you walk the player through the main mechanics with input prompts shown on the screen. 

Also I wasn't quite sure how to use hiding behind those boxes to my advantage. Since if I hide, next time I have to unhide to make the doppelganger move. Then he sees me and attacks. Maybe there's a way to stay hidden for multiple moves and I just missed it.

Mixing colors is a very cool concept! Too bad I'm so bad at art that I don't know what makes green color. But that one's on me, hah!

Only issue I had was that a lot of the time I felt like I was fighting the controls, instead of testing out ideas how to solve the puzzle.

Nice submission! I found the mechanic of turning red and losing control of your character mostly frustrating. Sometimes a block is already close to falling on you, you turn red and then there's nothing you can do but die. Perhaps turning red could reverse controls instead or do some other sneaky stuff with controls, but still leave you in control.

A simple idea executed perfectly. Well done.

The idea and the presentation are both beautiful. The only thing that bugged me a bit was how wanky the camera was sometimes when platforming fast. It bounced around a bit too much for my liking.

Well done with the submission! I don't know if I'm just really bad at this game, but I could not get passed the second level. The eyeball guy that dashes, I could not pass to the second platform.

Also the guys that already reached the final door, it would be great if they disappeared from the starting position. It confused me a bit.