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Copycolours's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #237 | 2.454 | 2.833 |
Use of the Limitation | #255 | 2.165 | 2.500 |
Overall | #277 | 2.201 | 2.542 |
Concept | #280 | 2.309 | 2.667 |
Presentation | #302 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Dr.Hippo
Software used
Unity
Use of the limitation
The enemies move in the opposite direction to your controls. You control the enemies as well as the player.
Cookies eaten
0
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Comments
Use of the limitation is fine but seeing the same use over and over again is getting boring... also pretty sure level 4 (idk the numbers, didn't care to count) is impossible
Good use of the limitation and a decent take on a compelling gameplay idea. The presentation needs work and the puzzle design is a little overly simplistic, but this could easily evolve into a much more polsihed game with some more work as the core idea is strong. With how fast the levels can be completed, the music got a little grating constantly restarting, I would suggest maybe just letting it loop independently of the stage progression since stages don’t seem to have unique music. Didn’t really hold my attention, but decent work overall and points for getting something submitted, that’s really the hardest part of jams. Keep at it and your games will improve :)
The hitboxes are bad. Like, it looks like I could pass right next to the ennemies, but I can't.
No, you cannot pass next to the enemies as their hitboxes touch. That is how hitboxes work. The game requires you to find alternative solutions such as killing your enemies or moving them elsewhere before moving through the area.
Hey, I try played your game on the stream
but the game didn’t load
Please give my game a try if you have some time!
Hi, I have updated the game so it works on web now. Would you mind rerating the game?
Hello. Game did not start I did not put the grades. I will look later.
Neat puzzle game! Playing for a while, the line between player and enemy became kind of blurred for me, in a good way!
I feel like the puzzles were quite easy, I think it'd be nice to see how this mechanic would work in trickier levels. It's neat to have control of both the enemy and the player!
(Also, as a heads-up, the browser version doesn't seem to load!)
Rebuilt the entire game with some changed settings, so the game should load now. Thanks for the comment!