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A jam submission

PhasegateView game page

Darn star beasts! A looping boss battle through interstellar space.
Submitted by AdmiralEnto — 1 hour, 8 minutes before the deadline
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Phasegate's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.2694.269
Use of the Limitation#34.1544.154
Enjoyment#54.3084.308
Concept#54.3854.385
Presentation#104.2314.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Ammon Wolfert, Caleb Wolfert

Software used
Pico-8

Use of the limitation
The whole game takes place on a moving loop

Cookies eaten
none, but a couple ice cream sandwiches

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Comments

Submitted

what a great game!

I love the art, I love the music, I love the sound design.

At first, I didn't understand that I could hit the boss, I thought I just needed to get the yellow triangles since that's what taught in the tutorial. Once I understood everything, it was really cool to have this double objective of "let's get those yellow stuff and be ready to hit them when the time is right". 

Very strong entry, good job ✨

Submitted

Fun game with a great concept goodjob! I liked the art too!  

Submitted

I really enjoyed the movement and ring, it was super satisfying moving around. Having to restart the entire battle when you die felt a little harsh, but the healing worked well to counter that.

Submitted

Awesome game! The controls are kinda funky, but once I got it I couldn't stop playing. 

Submitted

Amazing game! The arts are very cool, the boss fight is awesome. Love this game!

Submitted

That was awesome, very polished, I agree the art music and gameplay come together well, also a nice challenge without being unfair. Similar to my game, but I like your execution a lot more. Well done.

Submitted

Nice work! All the pieces of this game fit together really well - the sounds, the visuals, the gameplay all worked together. It felt like it took a very long time to collect enough yellow platforms to get a heart back, but maybe that was actually the right amount to keep it balanced. I spent an embarrassingly long time dodging the planets as well as the attacks, but I think that's on me! Overall, great work on this! 

Developer

Yup, the downfall of only 16 colors in pico 8 is that it is hard to make clear boundaries and backgrounds. Thanks for playing!

Submitted

Very nice! Took me a while to get the angles down when hopping across. I could definitely see this game on an arcade machine in a pizza joint. :)

Developer

Thanks! Perhaps we'll make it happen one day haha