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Loop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #15 | 4.000 | 4.000 |
Overall | #23 | 3.500 | 3.500 |
Concept | #28 | 3.538 | 3.538 |
Enjoyment | #29 | 3.231 | 3.231 |
Use of the Limitation | #37 | 3.231 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me
Software used
Unity and C#
Use of the limitation
The player is looping around the final boss.
Cookies eaten
2
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Comments
Nice! Very neat game, feels kind of like one of those classic mobile games. It felt a little unforgiving when the frenzy waves arrived, and I had no abilities to defend myself. But the gameplay and visuals was very coherent, and I ended up playing several rounds, trying to beat my high score. Well done! :-)
Cool game! Quite hard to master but it's enjoyable, goodjob!
Pretty cool! The bloom and color contrast really makes the game feel more lively! It's reminiscent of the undyne fight from undertale but more hectic. Only thing is that it's sometimes impossible to defend yourself. Good job overall!
Cool game! The art is so simple yet so beautiful. The idea for the game is a fun twist. The whole game feels pretty polished. Loved it!
That was fun! There's a lot of love that went into making these polygons feel alive, and it shows!
I think the only thing I wasn't crazy about was that oftentimes it's impossible to protect against certain blows because you can't be two places at once.
Cool game! It's hard and frustrate me a little bit because I fail to be everywhere at once, but it's hard to balance is such a short time.
The art is great, I absolutely LOVE the menu, and the fact that there is three variation of the concept is so cool, I like that a lot.
Cool concept of defending the boss from attacks. Overall fun game. (Triangle OP, I got over 1000 on my run with it)
There are a lot of good opportunities that I can see you've taken here. As a previous comment said, defending the boss instead of killing him is a very new idea that I don't think I've seen in a game before. It reminds me a lot of the Undyne fight from undertale, except way harder. If you had more time, I would've playtested the game a bit more and balanced it out, but other than that, it's very simple, clean, and well made.
What a novel concept, defend the boss instead of killing him. all the game mechanics come together really well, and I like how simple and clean everything looks. I like using max velocity and the vertical bar.
Great execution of this game - the sound and visual effects worked really well to create a good experience of playing the game. I think a quick in-game tutorial would have really helped (even if it was just an overlay which pointed out which buttons to press for things at the start) - I didn't realise how important the powerups were at first. I loved how the music sped up in the frenzies! It really made them feel frantic. Great work overall!
I didn't get to the final boss but I thing this game is great. There are some things I didn't understand (like where is my health bar? or how to block enemys coming from opposite directions?) but overall I enjoyed playing this game!
Edit: jayy I found the health bar