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Stuck in Underground's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #21 | 3.222 | 3.222 |
Use of the Limitation | #30 | 2.444 | 2.444 |
Overall | #36 | 2.611 | 2.611 |
Presentation | #37 | 2.667 | 2.667 |
Enjoyment | #45 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fatih Özer
Software used
Unity-Pixel Art Studio-Fl Studio
Use of the limitation
You locked in to several position. Your movement is limited to certain points only.Also in the story you are playing with a person locked underground.
Cookies eaten
just one pack Benimo.
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Comments
We have checked your game, check out the stream and make fun of us https://twitch.tv/devdiaries
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
In conclusion: great concept based on the constraint, I enjoyed it way more than I thought I would! :) The game just really needs some additional cues, or an interactive tutorial, to properly show how the system works the first time around. Narration is great. There was an effort in variety as can be seen with the stalactites sequence.
This could well be the basis for a full-fledged game! :) I said the story reminds me from Undertale, but another common feature is the mix of adventure and real-time dexterity fighting phases.
(By the way, just putting here that my game is pending until I get the submission form.)
It is great to have a story with graphics at the beginning of the game. And the camera cut-ins when you defeat an enemy are so cool! I couldn’t figure out how to defeat the first enemy and got killed many times. It would be good to know how many more attacks to avoid to feel progress.
It has a cool story but the gameplay is a bit eh. I could see this having the potential of being a great game though. Maybe make the bosses have more varied attacks depending on what weapons they have and make them have some dialogue
for the first two bosses I mean
Thanks for your feedback. Each boss does different moves than the previous one. But the first bosses have less attack variety. Because I wanted it to be easy.
I liked the story you built here. The sprite work was nice, and the idea of getting your character locked in different positions is rather fun. Made me remember punch out on the bosses.
Sometimes the dodge to the left fails for some reason, and the final boss is a bit painfull to fight against, but once you get the attack pattern it is manageable. It was fun, keep it up!