Navigating with ECHOLOCATION is such a cool idea, and you executed it well
If you want to expand upon it, I'd recommend some kind of a small light effect (the echolocation stages of Crash 4: It's About Time) come to mind.
Criteria | Rank | Score* | Raw Score |
Concept | #75 | 3.174 | 3.286 |
Use of the Limitation | #77 | 2.898 | 3.000 |
Presentation | #99 | 2.760 | 2.857 |
Overall | #101 | 2.726 | 2.821 |
Enjoyment | #130 | 2.070 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, Andrew Choi @acbay612
Software used
Unity 2021
Use of the limitation
The player can fire a snapshot, which fires a spread of radar pings in a shotgun like fashion
Cookies eaten
I had eaten 4 chocolate chunk cookies while making the game (They were good)
Navigating with ECHOLOCATION is such a cool idea, and you executed it well
If you want to expand upon it, I'd recommend some kind of a small light effect (the echolocation stages of Crash 4: It's About Time) come to mind.
If I could at least control where I'm pointing, I'd definitely give this game more time - as is removing control from the player results in a lot more waiting around than is necessary. It's a good concept and if you changed this, I'd give it another go.
Neat - could not understand what I need to do - voice freaked me out. - Good job on scare
The sound design is great, but solving a maze while blind is not very engaging.
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