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A jam submission

TombSoundsView game page

Submitted by AndyOfEarth (@AoE612) — 1 hour, 6 minutes before the deadline
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TombSounds's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#753.1743.286
Use of the Limitation#772.8983.000
Presentation#992.7602.857
Overall#1012.7262.821
Enjoyment#1302.0702.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me, Andrew Choi @acbay612

Software used
Unity 2021

Use of the limitation
The player can fire a snapshot, which fires a spread of radar pings in a shotgun like fashion

Cookies eaten
I had eaten 4 chocolate chunk cookies while making the game (They were good)

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Comments

Submitted

Navigating with ECHOLOCATION is such a cool idea, and you executed it well

If you want to expand upon it, I'd recommend  some kind of a small light effect (the echolocation stages of Crash 4: It's About Time) come to mind.

Submitted(+1)

If I could at least control where I'm pointing, I'd definitely give this game more time - as is removing control from the player results in a lot more waiting around than is necessary. It's a good concept and if you changed this, I'd give it another go.

Submitted(+1)

I understand nothing lmao but looks great

Submitted(+1)

It's a good idea, hope you keep working on it.

Submitted(+1)

Neat - could not understand what I need to do - voice freaked me out. - Good job on scare

Submitted (1 edit) (+1)

Nice game, and interesting use of the limitation !

Submitted(+1)

The sound design is great, but solving a maze while blind is not very engaging.