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WingBeltCreations

27
Posts
A member registered Oct 12, 2022 · View creator page →

Creator of

Recent community posts

1. Hey! I use the name Wing online, and I'm a beginning Game Developer, although I'm an Accounting Major by day.

2. I didn't participate in this one last year, but I did do a Game Jam last year and really overextended. 3 days for your first project in a new engine is NOT a good idea, so I'm hoping to actually FINISH my game this year. =D

3. I could name a million games right now, but currently, F-Zero, Metroid, Pikmin, Terraria, Minecraft, and the Siactro lineup (Toree) are on my mind right now.

4. I'm learning Godot now, but in middle school I did mess around with Scratch as my first experience.

5.  I've recently fallen in love with PC building, I even built the computer I'm typing this message on! It's such a cool feeling to bring hardware and software to life.

6.  To finish my project. I want a FUNCTIONING game at minimum. If I have the time, I hope I can use my animation skills to make it look pretty good.

I definitely learned a lot about time management and Godot in general.

I'm gonna give it another shot for sure, and I'm confident it'll be a lot better. Thanks!

I love the art and the music, my heart jumped when I got caught and absolutely loved the animation, it's super detailed.

I'm still trying to figure out the puzzle. It's super creative, and similar to Minesweeper, I understand it on paper, but am still struggling to execute it. I will be coming back to it though, I would love to be good at this game, it really deserves it.

I like it.  The shotgun on legs had me laughing so hard, and I like the game itself. It's not only better than all of my Scratch games, but is also a GAME, unlike my entry.

Also, the music slaps and that frog sprite is really well done.

Okay, I'm gonna head back and play it again to find the ghosts, I'm really excited for it!

Really, REALLY pretty looking, I love the mixture of 2D & 3D, it took me a while to figure out the background was a model.

I never found any of the ghosts, but I did find an area in the top left of the map (I was taking the different alleyways looking for ghosts) where you can get out of bounds. You can get back in bounds easily, so it wasn't a problem, but might be something to look into.

SUPER COOL! Point-and-click combined with survival horror, it's such a cool concept! My heart jumped when I had to keep the door shut!

Navigating with ECHOLOCATION is such a cool idea, and you executed it well

If you want to expand upon it, I'd recommend  some kind of a small light effect (the echolocation stages of Crash 4: It's About Time) come to mind.

To me, it's just the gravity. The character's ground/air speed is good, they just fall REALLY fast, like Mega Man 1 to compare it to something.

But your level design is PITCH PERFECT, I love it.

Controls super well, looks great, and that screen shake is MARVELOUS.

Awesome job!

Thank you, I put a lot of time into them, and I've just changed the file path based on what you and https://itch.io/profile/kerneliron said, and it's working. Thank you both SO much.

Thank you SO MUCH! I couldn't figure it out, and it works perfectly, I'll upload that version right now, you're a lifesaver!

Also, thank you, I was definitely in over my head with this one, but I'm gonna try again on a different jam with a longer time limit.

Let's just say I was a bit overambitious trying to learn an entire language, engine, and make a game simultaneously in 3 days, so I might've stress eaten a few too many.

You're a lifesaver, I had no idea how to publish builds, I'll try and look into that. There's nothing more than a test room, but thank you!

Yeah, I'm still figuring out why it won't work, it doesn't even operate on my computers, I'll be figuring it out tonight.

I also didn't read the jam correctly, saw Ghosts and just RAN... straight into a brick wall.

My cookies did slap though.

I got this error:

ERROR: Condition "slot >= slot_max" is true. Returning: nullptr

   at: get_instance (./core/object/object.h:978)

Yeah, I totally mixed it up. Mine has a Ghost but no shotgun, it's a bit confusing at times.

Loved your game though, really relaxing despite being a shotgun.

It's... perfect. I've never been so calm shooting a shotgun.

The music reminds me of LittleBigPlanet, the physics feel good, and while I couldn't beat Hole 9, I got below par on every other hole. I love it.

Love it! Great music, controls, and a nice level up system!

Love the music and the art style, very polished on both fronts. The grapple is really smooth, especially interacting with the shotgun. It lags a bit on browser, but it's fantastic anyways. Great job!

I attempted to launch the Linux version, and it crashes as soon as I hit Start. Props for using Godot though, I'm currently learning it so it's cool to see another Godot project!

SO COOL! I was trying to do an isometric game, and this is exactly the kind of thing I envisioned.

It controls smooth, audio is great, the art style is an awesome blend of 2D, 3D, Pixel Art, and Voxel Art, I just love it.

That was AWESOME. Really cool style, and an interesting mechanic. I would say that making right mouse vacuum and left mouse shoot would work better to me, but it's still a great game, nice work!

Awesome game! I love the pinball physics combined with the Atari graphics, super enjoyable!

https://wingbeltcreations.itch.io/inspectrals

Thank you so much, I didn't realize you had to hit "Published," and only realized I never submitted it today.

This looks INCREDIBLE! 3 days is not a lot of time, let alone to make such gorgeous Gameboy art, nice job!