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Droid Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #5 | 3.667 | 3.667 |
Overall | #6 | 3.528 | 3.528 |
Concept | #7 | 3.667 | 3.667 |
Presentation | #8 | 3.444 | 3.444 |
Enjoyment | #12 | 3.333 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Maui
Software used
Unity
Use of the limitation
You can enable upgrade each time you lose.
Cookies eaten
0
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Comments
The core is good, its just the limitation of choose to walk or shoot that I din't enjoy, It can be a real good game if it have a long term develop.
I think it was very fun!
The core gameplay itself is pretty fun, with the upgrades having a nice addition to reinforce it pretty well (in addition to it being a nice use of the limitation). The effects and the graphics of the game also is pretty nice to look at too. Aside from that, I don’t know if this is a design decision or not, but the player can’t walk while shooting, both introducing a risk/reward system to the shooting (shooting leaving you vulnerable to be shot at, especially by instant lasers) and severely hindering the players movement.
All in all, this is a very good game you’ve created and as the other comments have shown, this has a lot of potential going forward.
This game is a lot of fun. Real good take on the fight/die/upgrade loop, would be nice to see what you could do with more time to work on it.
Thanks for the kind words :)
There's a lot of potential here, despite not having sound or music! Definitely fit the limitation. I didn't notice anything terribly wrong, but the "Enemies Alive" counter had me confused the whole time - I would kill all the enemies on screen, but it would say some were still alive and they never show. Otherwise I liked it. Nice work!
Those enemies probably just got stuck behind one of the rocks (there is no real pathfinding to be honest^^).
Glad you liked it !