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Underfunded Rocketry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #4 | 3.900 | 3.900 |
Use of the Limitation | #10 | 3.300 | 3.300 |
Overall | #11 | 3.350 | 3.350 |
Presentation | #15 | 3.100 | 3.100 |
Enjoyment | #15 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
T4rmin
Software used
Godot, Libresprite
Use of the limitation
The gain from the loss stems from gaining more funds to upgrade your rocket from failing flights (because using the limited capabilities of the rocket as a reason), whereas completing missions would not give you any funds because the fund management thinks the rocket is good enough.
Cookies eaten
Cookies in the traditional sense? Actually none.
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Comments
Not able to figure out what to do
Well, I’m truly sorry if the directions provided in the game weren’t clear enough. The main objective on the gameplay is to fly to each target (planets) and land on them (by reaching them). If you are not successful, by either landing on the wrong planet or ran out of fuel, you can abandon it and recieve upgrades to enhance your ship. Again, I’m sorry if the instructions weren’t clear enough for providing an explanation and thank you for the input.
great game! the gameplay is fun and challenging, well designed, the experience is a mix of strategy and action ,it took a bit to get the hang of it, the upgrades are nice and the witty remarks that goes with it, overall I enjoyed playing this one! congratulations! keep it up!
Thank you very much!
I’m glad the gameplay is interesting and fun enough for you. While I was developing the game, I was a little bit worried on the mechanics and the design of the game being either too straightforward or too complicated, but I’m happy the design is good. Also, thanks for the compliments and encouragement!
Slingshotting the rocket around to get into position was pretty fun.
Thanks for enjoying the game!
Slingshotting the spacecraft as a movement mechanic is one of the things I hope to achieve with the gravitational mechanic I implemented in the game. Glad to see it’s an option!
Took a little bit to figure out what needed to be done, but it was a pretty enjoyable experience. Could've used some sounds or music at the least, but that's alright. Really great work for your first game!
Thank you for playing the game and your input!
I’m very glad it was enjoyable! I think from the comments I get from this game (including you of course) there was a need for either a better explanation and tutorial for the mechanics, which is entirely warranted. It’s just with the limitation of the timeframe I think a tutorial would took up the time to implement many other things to be implemented in the game (or maybe I’m just bad at time management, who knows. It’s definitely coming if this game is finished though). It’s the same case with the audio and music too, as I found no time to implement that.
It took a minute to figure out what to do and how to get where I needed to go but after that it was a ton of fun. Felt good when I finally landed on that planet orbiting around the sun :)
Good work !
Thank you for playing the game and your input!
I know that a tutorial is pretty much needed for this type of game (and probably clearer objectives too) but I think with this time restriction it’s too long to implement. But, glad to hear that you can figure it out with the little instructions I left it!
Wow, I found myself enjoying this way more than I thought I would. For your first complete-ish game, this was very well done! It feels kinda like a programmer game tho, it has quite a lot of complex physics I imagine. The controls were quite difficult to manage, but when I could do it, it feels great. 1 addition I would say you need is a steering upgrade. I feel like the steering was a bit too slow, so it would be great if I can upgrade it to make it faster, so that I could control the ship a little better. But other than that, great work!
Thank you very much for playing the game!
It’s very true that it is a programmer game :D, I very much found physics and math simulation games like this fascinating. I actually thought during developing this game whether there should be an upgrade for the steering, but I decided against it because I thought increasing it could make the steering too fast. But then I realized I could just limit the upgrades, or adjust the steering real-time during the missions. But by then I was too tired to implement more :). I’d make sure too add it the next time I feel motivated to modify the game (maybe tommorow? It’s very late in the night and I think it’s okay to modify during the voting?).
That's understandable. But for modifying the game during voting, I don't know whether it's allowed or not, you might have to ask the coordinators for that one. But you could most definitely add it as a personal project!
Congratulations on doing your first jam and first completed(ish) game! A very interesting concept, but a little difficult to get the hang of the controls. The particle effects are nice, and the UI is very detailed. The scrolling effect is also very smooth. However, if there was more polishing to the game, then it would have felt much better. I think you can add some changes and release a better release of the game. The game has potential in my opinion. Just proper polishing and designing is remaining. Also a tutorial in the beginning would have been nice. But overall, this is a good game :D
Thank you very much for playing the game!
As you said, a LOT of polishing is very much needed for the game if I were to finish this game fully. I do agree the potential for a full game is there though. Nevertheless, thanks a lot for the feedback and thank you for enjoying the game!
Pretty fun! I couldn't manage to aim precisely for the target planet and when I tried to correct the direction later it didn't respond, but the concept itself is nice and I loved the trail effect and planets position!
Well thank you for playing!
I think why it seemed to you that it didn’t respond is that the speed is accumulative (for realistic purposes I guess? I’m pretty sure Kerbal Space Program does it the same way), so when you already going to a certain direction and fire up to another direction, the original speed still remains, just added by the new heading and momentum. Another variable that can messed up your speed is the gravity of the planets and the sun, so that could also be a thing (or possibly the fuel ran out. if that’s the case, possibly I have to fix my ui design to show it more clearly).
Or maybe you encountered a bug that I didn’t find or a bug that is right in front of me and I’m blind at looking for it. Anyways, thank you for the comment and possibly a bug report?
Yeah that makes sense, thanks for the reply! (and no, the fuel didn't run out, your UI is fine :)
Thanks for the clarification, Almost getting me worried there!