Play Arachnid Descent
Arachnid Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #20 | 3.750 | 3.750 |
Overall | #28 | 3.542 | 3.542 |
Enjoyment | #35 | 3.417 | 3.417 |
Concept | #42 | 3.500 | 3.500 |
Presentation | #44 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
LRD
Software used
Godot
Use of the limitation
There is no ground! Your always in the air on your rope moving downwards. There isn't any lateral or vertical movement that is dependent on touching ground.
Cookies eaten
1-2
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Comments
The concept is good and there is enough variation to add a bit of depth so I think the game was interesting. I've got a couple of feedback I wanted to give you which mean I find that really interesting :p
I liked the intro but it felt a bit weird that the buttons are under the spiders. It doesn't give the idea of a clickable item. Which in terms of UX is a bit strange. Could be interesting with some notion of collision between the spiders and the buttons. Or if you needed to make them go away to click if the gameplay was linked to that mechanic.
But enough with the buttons :D So the goal is to score the max to reach a glorious place into the leaderboard. So I would expect to have optimal controls to get to the max thanks to my skills until I do some stupid error.
I found the spikes a bit frustrating, well not the spikes directly but mostly due to the webs that really slow you down, so I wanted to go to the side then BOOM into the spikes. Annoying, I don't feel in control on what was happening. Too much web? To much velocity induced? No possibility to counter the direction? I don't know maybe a bit of everything.
Leaping spiders are a surprise and sometimes I can't even understand where the hell the went from?! :D Hate those! To fix that and to give a bit of challenge, some visual and/or audio cues could have been great. The idea is as a player you can quickly spot them (flat color shading effect, exclamation point), see the look in their many eyes and try to guess when they'll leap you at!
For the fall, I assume you used a procedural level generation. Which is great but some seeds felt really strange. I've got a empty corridor with one of my attemps. It was not skill but just luck that gave me a fairly good score.
Spiders are difficult to see due to the lack of contrast. So it's difficult to apprehen where to go. I died many times without seeing directly why.
Finally I'd have liked some skip animation or instant restart when I die. The animation is a bit too long IMO.
I mean that's a lot of feedback but as I said I liked the game. I hope it'll give you an interesting and constructive feedback on my humble sessions :) Well done! And godot is dope!
Thanks for all the feedback! I agree with most of the changes and I'm glad you had fun playing it!
Nice game, it is little hard for me but i like the game. Can you please play my game and tell me how it is?
this is fun! I really like the nice addition of the leaderboard! giving me reason to play again! the only thing that annoyed me is the death text is last quite too long, maybe just make it shorter or make you can skip it, besides that I love it :D
Cool Game. Every time I press left and right, I'm afraid that I'll slam into the spikes. Keep up the good work.
A bit too hard but very fun. The art style and sound effects are good. Since you die way too often in this game, the death transition would have better been shorter or just a button to start again quickly without going to the title screen. The online leaderboard is quite neat.
A very cool game overall.
The colors and the graphics are amazing! The game is very challenging...maybe make the spiders stand out more. However i love the general idea and i had fun playing it even though i sucked.
This is so hard lol! I love the leaderboard, I should start adding that to my games too! Where are you hosting the server for this?
I'm using SilentWolf, which is a backend specifically for Godot: https://silentwolf.com/?adlt=strict&toWww=1&redig=BB9DB89D0B204464AD123CE06DA6E0...
Oh thats really cool! Thanks for sharing!
Very polished, and quite fun!
It's hard and funny, maybe with some shooting mechanics could be an interesting concept and would even equilibrate the difficulty :D
My skill is bad, it a bit hard that I cannot go much deep. Great art !
I love this! Addictive and the colour palette is perfect for the theme!
Currently got the highscore, someone ping me when I get dethroned haha.