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Web of Lies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #33 | 3.692 | 3.692 |
Overall | #59 | 3.250 | 3.250 |
Enjoyment | #65 | 3.077 | 3.077 |
Use of the Limitation | #73 | 3.154 | 3.154 |
Concept | #81 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Two
Software used
Game Maker Studio: 2
Use of the limitation
The player is up in the sky climbing a pylon
Cookies eaten
Not enough :c
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Comments
nice game, I like the storyline here, also nice art style loving it :)
Nice game
that was a funny adventure.
As others have said jumping feels weird, the calls were really charming!
Good job
Hopefully we tweaked it a bit but definitely the next Game Jam we have an Idea for a new jumping system if we decide to do the platformer genre again from looking at other peoples games.
The gravity feels like its too strong, other than that its a fun little climbing adventure!
Fixed! It was a bug where it would reset to old values after dying
I think this has a really interesting concept! I liked the theming of climbing the tower and the minigame where you had to press in time with the electric current. There were a few visual hiccups like the minigame being really small compared to the game window and the character falling down really fast when you jumped to the next platform. Overall I think y'all did a great job!
Thank you so much, you're too kind <3
I just realized the gravity being too strong was a bug ahha, so that's fixed now c:
Thank you again!
a story base platformer... nice :)
unfortunately, game did get stuck trying to tell me '625' and '1357' If I remember that is :P
nice game tho :)
Oh whoops, debug code we missed for when you press "shift" xd. Fixed now :)
Platform jumping makes me cry...
⭐⭐⭐⭐⭐
I am the creator and I think I did a good job
I loved the art and the sound track of the game. However, the jump was hard a little bit wierd and the mini game a little bit confusing. The story was good also.
Thank you :)
We couldn't give the minigame all the time it deserved, but thanks for your input on the jump!
I like the spritework and music.
I think you should look into what makes a good jump. A platformer game really needs good controls.
I found that you can also go through the dialogue by pressing WASD, but this doesn't actually advance the cutscene, so when you reach the end, you have to press E a bunch of times to catch up. The first time, I thought I had softlocked the game and refreshed the page.
I didn't like the timing minigame. I think you should give the player more feedback, because I didn't really get what I was doing wrong. I also found that trying it again after failing once completely broke the minigame giving me a free pass.
The font was kind of hard to read.
I liked the story. Plot tends to be low priority in short jams like this, so it's nice to see.
Thanks, I think we were overly ambitious with the minigame and it didn't get quite enough love haha.
Thanks for the tips :)
It´s a cute game, I especially liked the phone cutscenes. I do have to say though, the movement is rather hard to get used to with really high gravity, making jumps very difficult.
Thanks :)
The gravity is definitely a common complaint xd