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ONSLAUGHT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #20 | 3.625 | 3.625 |
Concept | #51 | 3.250 | 3.250 |
Overall | #54 | 3.156 | 3.156 |
Presentation | #59 | 3.125 | 3.125 |
Use of the Limitation | #66 | 2.625 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sammenspiel
Software used
Game Maker Studio 2, Chiptune
Use of the limitation
The player gets stronger as their score goes up, and enemies spawn faster.
Cookies eaten
0
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Comments
The existing content is very polished both visually and in terms of feedback from shooting bullets and destroying enemies. Increasing the users power with score is an interesting concept that could provide for a fun difficulty curve, maybe with more unique bullet types
Challenging! Presentation is nice and the objective was clear. It does get repetitive after a while though; different enemy types or powerups might have been fun.
Concept is solid but could be improved with more content. Also probably shoud have start a new run option.
This game was kinda interesting. However I just wish it could provide more diverse powerups and different enemy types and behaviour depending on the score rather than just more enemy and more damages, so we could feel the evolution of the game.
Though, while I see the use of the limitation, I don't see the theme even if this one is optionnal, it's a pity we don't have something more themed - the only connection being the enemies'projectile which looks like snowball.
But at least the game is fun to play, smooth and reminds me Undertale fights. Good work!
Well done, the stark colors and simple designs make the screen easily readable even as enemies start to pour in, and the hitboxes feel on point, to a level where you can weave between bullets effectively.
The gameplay is very smooth, very fast. It's a lot of fun. It's a little small to see everything but really good job!