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A jam submission

Fiddler's FlameView game page

Submitted by lucaszilke, juniper (@juniper_dusk), gabrielmielnik, januspetale — 5 hours, 28 minutes before the deadline
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Play Fiddler's Flame

Fiddler's Flame's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#84.3894.389
Overall#223.6253.625
Enjoyment#303.3893.389
Concept#353.5563.556
Use of the Limitation#373.1673.167

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Lucas Zilke, Juniper Dusk, Januespetale, Gabriel Mielnik

Software used
Uneal

Use of the limitation
The theme of "Warmth" for the Fire/Mood/Emotions and Survival. "Score" is interpreted as a musical score, and in a literal sense serves the purpose of growing the fire and keeping track of your health.

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Comments

Submitted

Awesome art and fun gameplay, but sometimes the game even on easy difficulty requires too perfect timeings. Also sometimes it doesn't count when you don't hit 1/2/3/4 and arrows perfectly at the same time. Gray ones are easy and I quickly learned them but the colored ones require really good timeing. But I really enjoyed it. Great game!

Submitted (1 edit)

I like the take on the word "score", and liked how the higher the "warmth" the more instruments came in. It was a nice touch. The art is pretty good too.

My only issue probably is with the easy difficulty. The notes were kinda hard to track as they didn't stand out enough, and the timings were just a tad bit un forgiving (especially if I timed switching color and note pressed at the same time), but that would be nitpicking a bit given the time limit we had. Still great execution given the constraints.

Overall, had a lot of fun with this.

Submitted(+1)

Really like the vibe of this game. Great artwork and concept. My suggestion would be to make the song more rhythmic or have some kind of drum beat in the background.

Submitted(+1)

This looks good, but is just too fast for my old eyes.

Submitted(+2)

This was really fun, I liked the extra difficulty with the color arrows.

Submitted

Nice realization, a good game but not at all in the theme of the gamejam. 

Developer

Use of the limitation
The theme of "Warmth" for the Fire/Mood/Emotions and Survival. "Score" is interpreted as a musical score, and in a literal sense serves the purpose of growing the fire and keeping track of your health.

Submitted(+1)

Great concept and implementation but god I hate rhythm games so I will never get enough patience to beat this one.

(1 edit) (+1)

Very beautiful game, impeccable music, I really liked it.

Regarding gameplay, I found it very difficult when blue and red indicators appear, because you based it on your keyboard, depending on the player's country this changes, which caused me a lot of difficulty.

Despite that, it's an excellent job.

Play my game: Rate Coquetelaria Valdez by SD-Arts for Mini Jam 124: Warmth - itch.io

Submitted (3 edits) (+3)

A Rhythm game? I don't play too many of those and the fact that y'all made one in a jam is very cool!

First off, the art is pretty great. Actually, the art is amazing. You did excellent, Juniper!

However, the controls for the game confused me at first. I thought I had to press Blue and a number at the same time but instead you hold blue and press a number while you're doing that. Though maybe that's just me.

I don't know if the notes are off-beat or not, but they felt it. That's probably due to the lack of feedback when you press a button correctly. Some kind of sound effect would've definitely aided this.

Lastly, the sad trombone losing sound effect clashes with the entire rest of the game. The itch description and the fiddle music seemed to imply a somewhat cold atmosphere, but a meme trombone as your game over sound, in my opinion, doesn't really suit.

That inappropriate sound effect choice, along with the off-beat feeling of the notes, in my experience, bogged down a game with a clever concept and beautiful art style.

I really appreciate the ambition but felt like the product didn't deliver.

However, again, take all of this with a grain of salt as I'm not too familiar with rhythm games.