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All Aboard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #9 | 3.778 | 3.778 |
Use of the Limitation | #14 | 3.556 | 3.556 |
Overall | #19 | 3.361 | 3.361 |
Enjoyment | #25 | 3.000 | 3.000 |
Presentation | #38 | 3.111 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
satbot, dijonpigeon
Software used
Unity, Aseprite, Logic Pro, Audacity
Use of the limitation
Time is one of the two resources available to solve each puzzle
Cookies eaten
0
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Comments
Good presentation. The game is simple and relaxing. Good work.
Much appreciated :)
I think this concept could be expanded to add things like velocity, acceleration, gravity, etc, throw that in a physics engine and it would be sick
I was thinking along these same lines at the start. I may end up doing some of that, thanks for the encouragement!
Good game, but other than trial and error it was hard to solve the puzzle. Nice work!
Thank you!
A really nice, relaxing (well the crashing trains not su much hahaha) game. I agree with Stagfoo, it could've used a few hints at how to solve the puzzles. Nonethless, good game!
Haha my collaborator mentioned later we could have tried lowering the crash sound effect volume. I'll definitely add hints and possibly even some more levels and mechanics once the jam is done. Thanks for the feedback!
Game was quite enjoyable, interesting mechanic for this theme. I like puzzle games and this one was lovely.
I appreciate the praise for the mechanic, I tend to spend a long time agonising over that decision so I'm glad it paid off this time. Thanks for the feedback!
Interesting concept! it was difficult to know how the train would react to the numbers I think if the track sprite design hinted to the player a consistent unit of measurement it would be more enjoyable solving the puzzle.
I had that same thought and reasoning during development but didn't end up testing it. I agree it's worth a try, especially as the puzzles grow in size and new mechanics are introduced. Thanks for the feedback :)
Crashed way too many trains, but we got there at the end:
Fun game! Quite hard and requires lots of trial and error. But you can also guess the correct amount of resources by visualizing how many blocks the train should move and then calculate V x T.
I really enjoyed playing this. Good job!
Thanks a bunch! I'm glad you made it :)