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Clockwork Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 3.750 | 3.750 |
Use of the Limitation | #6 | 3.923 | 3.923 |
Enjoyment | #10 | 3.538 | 3.538 |
Concept | #10 | 3.769 | 3.769 |
Presentation | #16 | 3.769 | 3.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
You can spend time to accelerate or reverse the aging process of your towers
Cookies eaten
0
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Comments
This is a reeal interesting concept with the more strength the older the towers are. Also it looked super nice, I'm impressed.
Thank you very much! I am glad that you had a good time :)
very good! also a pretty creative use of the limitation.
Thank you!
amazing game! It was a lot of fun.
And I also think that it might be a cool idea to make more and different levels..
Thank you very much! I 100% agree, I think this serves as a great demo :)
Whoa, this is a lot of fun, and an unexpected genre! Maybe you could break it into levels like Plants VS Zombies to help introduce the mechanics? I'd like to play more of this!
Thank you!! I’d love to spend some time breaking it up into levels and adding more content, especially more tower and enemy variety :)
this was a great game, fun and polished!
Thank you very much! I’m glad you enjoyed it!
This is the best use of the limitation I've seen so far and probably my favorite of the jam. And the gameplay is addicting! Very nicely done!
Thank you!! I’m very glad you enjoyed!
I really enjoyed the concept of using time in a tower defense like this. One of the best games I've played in this jam so far. I will say I wish there was more to do with the money like place other types of towers, upgrades etc
Thank you very much! I would very much like to extend this game and add more variety too 😁
Plays smoothly and looks very good. Nice game.
Thank you!
I love this game idea. I really enjoy strategy games. The tower defense genre mostly seems to be focused on planning, with a little bit of action/reaction during a wave. But adding in a mechanic where you have to constantly manage your towers to keep them in peak condition adds an RTS element that is really cool.
It could be interesting if there was more risk to using time as a resource. In this implementation of the game, the time resource technically could have been any resource really. Like if I gained 1 water every second and could use 10 of it to cooldown overheating turrets to keep them warmed up but not melted. That would be the same mechanic with a different aesthetic. Although that would not account for the manual aging of turrets... Just thinking "out loud" about how your use of the limitation is sort of like an abstract version of any resource that is arbitrarily gained over time. Perhaps that is a little food for thought, or not very useful. Not saying your use was bad by any means. Back to the more risk thing. If the player could temporarily sacrifice their grandfather clock's life as extra time dropping their time resource to a negative value. That is then restored if the player lets enough time pass to get back into a positive value. There could be some interesting risk reward dynamic there. Like should I go into time debt so I can deal with the current state of this wave and hope I do not take any permanent damage in the process. Okay, rambling done.
Fun and enjoyable lil' experience. I suppose like life, it was only inevitable that I was going to lose to the ever increasing spawn rate of red blobby dudes. Keep up the good work.
Thank you for such a detailed response! I am glad you enjoyed it :)
Thank you very much!
Interesting gameplay, using time to speed and slow turrets at the same time, it's nice and the clock animation is perfect.
Would've been fun to be able to replace a turret once one dies though.
Thank you! You are supposed to be able to, I unfortunately didn’t notice that bug myself until today. But I’m looking into it :)