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Ultra Pong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #27 | 3.846 | 3.846 |
Enjoyment | #50 | 3.333 | 3.333 |
Overall | #83 | 3.096 | 3.096 |
Use of the Limitation | #131 | 2.513 | 2.513 |
Concept | #135 | 2.692 | 2.692 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Joshua Briggs
Software used
Unity
Use of the limitation
10 seconds was applied to the power ups, they take 10 seconds to spawn and will only last 10 seconds afterwards.
Cookies eaten
To many... Far to many...
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Comments
Very polished pong, awesome!
Having all these settings in the menu is really cool (especially remapping controls)!
The game is pong, but somewhat juicier and very smooth, great!
I think either making the camera static, or zooming out the camera enough so the camera always renders the entire board would make the game even more playable.
The powerups are cool. Having them there in the first place really spices up the classic gameplay and makes aiming that much more important. I would have loved to see more, and more game-changing power-ups as well.
(Note: I’m not actually very good at pong~ :)
Game really fun I am so bad at it though lol i like the custimation great Job!
The presentation was really clean. The camera effects were nice and snappy, as well as it works well with the simple concept. The 10 second limitation doesn't add too much to the concept itself, I think a more chaotic gameplay modification would work well. The menus are done well. It did feel fun to play!
Great job!
As simple as it was I really enjoyed this take on a classic. Customization was also a nice little addition
finally PONG 2.0
Honestly, really like you game, especially the presentation part. Did you use cinemachine to control the camera?
No, I made custom scripts, part controls the movement which is a lerp function.
Then the shake is custom made.
Thank you for the nice comment!
Interesting version of pong. The classic mechanics work without any problems, and the difficulty is just right, at least for me - I had 1-1, 2-2, 3-3 with a medium AI. Figuring out which power-up is which takes some time, but I think it is completely ok in such a game.
Thank you, yeah I think I couldve definitely done with explaining powerups on a help page or something, basically green is something you want to hit, red is something you want to avoid, yellow is meh.
Ah, okay, now everything's clear, I should've thought of that ;)
It was fun! admittedly i kinda sucked at it (i literally couldnt beat the easy so maybe an extra easy difficulty was needed for people like me). Overall, I liked it a lot
Thank you for playing, I do think the bots were maybe a little to difficult for alot of people, glad you've enjoyed it though!